It feels akwardly wrong to *never* use the aggro combo past the pull. As a WAR, it's a straight up loss since storm's path gives 20 gauge instead of 10, allowing for more dps in deliverance stance, and more mitigation in defiance stance (or more aggro in AoE fights). As a PLD, I am still confused as to why we have an aggro combo at all since it doesn't have any benefit anymore in 8 man content (shirk easily does the job of enmity control if the off-tank isn't sleeping) and is barely useful in 4 man content (securing aggro in case you're fucking up or the dps is going rampage on a single target in AoE pulls).

I still have to find a use for oath gauge, since Shelltron is barely useful as it is (tank busters, maybe?) and the other skill I have for now (lv65), Intervention? or something, has zero use as main tank for the content I've seen so far.


Oh yeah, and I will deeply miss flash as a WAR. my pulls feel so weird now that I can't just take all rounder aggro and porition myself before overpower spam kicks in