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  1. #11
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80
    -PLD feels great, but has a bit to much damage and not enough use for oath guage. I'd like for them to put Divine Veil as an oath ability and reduce their potencies to emphasize the support-tank aspect.

    -WAR is nice and the new skills are fun to use, but it feels a lot more clunky. I'd like it if they brought Bloodbath back as a toggle-able stance, similar to Darkside, that gives a small damage buff and HP drain effect, but also creates a bleedng effect that gets nastier if you don't keep your GCDs rolling non stop to encourage aggressive, berserker gameplay.

    -DRK is DARK, for me, and still lacks gameplay identity but it's still feels good to play. I'd like for Darkside to drain your HP the longer it's active and design the class around keeping it's HP low and killing itself periodically to activate Living Dead for a super buff, like a Hallowed Ground/Berserk hybrid.
    (0)
    Last edited by Kazzoey; 06-19-2017 at 11:08 AM.

  2. #12
    Player
    FranFrost's Avatar
    Join Date
    Oct 2016
    Posts
    1
    Character
    Remi Nightingale
    World
    Moogle
    Main Class
    Warrior Lv 60
    Offtanking as war has never been more boring. I wish we'd get to maintank in the future too..
    (0)

  3. #13
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Starting to hate my favorite class. Dark Arts being spammed is taking the fun out of it and is making the class feel clunky.
    (2)

  4. #14
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    I'm not so sure about Paladin, feels like it has a lot more buttons now since it didn't lose any of its old combo/ attack skills, but gained an aoe before their new skills. Just seeming a bit bloated to me when it used to have every necessary button in reach. As for fun... Eh... Not so much

    On the opposite end, my drk hotbar felt so empty after removing all the greyed out skills. It feels simpler, a bit smoother to play I guess but not in trash pulls. I hope so badly that blood price is bugged right now and not supposed to just give back 1 da worth of mp in a 10+ enemy pull.

    War, I have no idea how to play anymore. Took it into a dungeon, it tried and I died, and it doesn't seem rewarding enough for me to put the effort in to learn it again. My static already has a warrior
    (0)

  5. #15
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I'd like for them to put Divine Veil as an oath ability and reduce their potencies to emphasize the support-tank aspect.
    And fall out of meta again, because everyone wants more raid DPS. No, thanks.
    (1)

  6. #16
    Player
    QuellaSteelborn's Avatar
    Join Date
    May 2016
    Posts
    10
    Character
    Quella Steelborn
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Only played a few dungeons as DRK, just did the level 61 dungeon for the first time today. It feels difficult to hold Aggro on any pull, I can't tell if they want me to dance between grit being off and on to use Blood weapon or if I should just stay in grit. I feel really defenseless with almost all my mitigation being role abilities, and I feel like I dont have enough to be a proper tank. Unleash feels way less useful and RDM and SAM are making holding aggro a living nightmare. I have to DA power Slash a few times on bosses to make sure that I wont lose aggro to them.
    (1)

  7. #17
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    It feels akwardly wrong to *never* use the aggro combo past the pull. As a WAR, it's a straight up loss since storm's path gives 20 gauge instead of 10, allowing for more dps in deliverance stance, and more mitigation in defiance stance (or more aggro in AoE fights). As a PLD, I am still confused as to why we have an aggro combo at all since it doesn't have any benefit anymore in 8 man content (shirk easily does the job of enmity control if the off-tank isn't sleeping) and is barely useful in 4 man content (securing aggro in case you're fucking up or the dps is going rampage on a single target in AoE pulls).

    I still have to find a use for oath gauge, since Shelltron is barely useful as it is (tank busters, maybe?) and the other skill I have for now (lv65), Intervention? or something, has zero use as main tank for the content I've seen so far.


    Oh yeah, and I will deeply miss flash as a WAR. my pulls feel so weird now that I can't just take all rounder aggro and porition myself before overpower spam kicks in
    (2)

  8. #18
    Player
    Judgebanks's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Tony Dancer
    World
    Zalera
    Main Class
    Dark Knight Lv 70
    As DRK I would like some aggro and mp please. AoE is awful despite us having the most AoE skills out of any tank. Also I just now feel like I've closed the damage nerf gap. Living Dead is still terrible.
    (0)

  9. #19
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Drk feels fine but I keep trying to hit scourge ;_; & mp seems near unlimited for some reason...blood price was nerfed a bit much though. I mean 1/4 regen is pretty rough.

    Pld feels pretty fantastic now but the button bloat is real.

    War I have really played since 4.0 launch because it's so samey minus the fun self sustain.

    Aggro is definitely a bit harder to maintain.I remedy this by equipping a 270 STR accessories set occasionally depending on who's healing, or always for bosses(no regrets). Not to mention your damage increase is bonkers.You lose 9K hp but gain several hundred dps. I am almost outdamaging BIS ranged on my PLD without slashing debuff o.o I had forgotten how potent STR tanking was -evil laugh-
    (0)

  10. #20
    Player
    Emmanellain's Avatar
    Join Date
    Oct 2015
    Posts
    232
    Character
    Aelin Alvered
    World
    Zalera
    Main Class
    Warrior Lv 80

    War is sad

    As a WAR the fun part of the job was in the balancing of keeping aggro and swapping stances to shoot out big bursts of damage before returning to tank stance for me. I liked having those toys and playing around with them. And with the cross class skills i had a flood of CDs to help out the healers.

    These are my impressions so far.

    Nowadays in PvE (in my experience atm)
    Now warriors get penalized for swapping stances since the gauge (that takes a lot of time getting full it feels like) basically HALVES when you swap stances, so you can either stay in your tank stance and play it safe, or risk stressing your healer out because you wanted to ditch out more damage. But lo and behold before that gauge fills up for the second or third Fell Cleave the deeps might catch the aggro and now that you've been nerfed squishier it might be a dumb idea. It'll take learning and I'm sure WAR wont be "broken" once people decode the best rotation and openers and so on, but in PvE it quite frankly feels punishing to play as WAR.

    In PvP
    WAR is so much fun in PvP however, with the new gap closer you now have that and holmgang to merder those sassy little healers, and with the way the skills have been streamlined WAR feels more fluid than it did pre SB.

    I feel like WAR got changes it didn't need, if i could swap those five Fell Cleaves for not losing half of my gauge every time i swapped i would. Losing half of your gauge every time you swap feels demoralizing and punishing which doesn't feel that fun. But WAR is my baby, I've grown too attached to it to just toss it at this point.
    (2)

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