Did you check how much enmity you generated with that? i noticed yesterday that doing single RoH combo in a tank stance gave HUGE amount of enmity, SAM was like 10% off pulling hate but one combo cut that enmity bar almost in half.



It feels akwardly wrong to *never* use the aggro combo past the pull. As a WAR, it's a straight up loss since storm's path gives 20 gauge instead of 10, allowing for more dps in deliverance stance, and more mitigation in defiance stance (or more aggro in AoE fights). As a PLD, I am still confused as to why we have an aggro combo at all since it doesn't have any benefit anymore in 8 man content (shirk easily does the job of enmity control if the off-tank isn't sleeping) and is barely useful in 4 man content (securing aggro in case you're fucking up or the dps is going rampage on a single target in AoE pulls).
I still have to find a use for oath gauge, since Shelltron is barely useful as it is (tank busters, maybe?) and the other skill I have for now (lv65), Intervention? or something, has zero use as main tank for the content I've seen so far.
Oh yeah, and I will deeply miss flash as a WAR. my pulls feel so weird now that I can't just take all rounder aggro and porition myself before overpower spam kicks in
As DRK I would like some aggro and mp please. AoE is awful despite us having the most AoE skills out of any tank. Also I just now feel like I've closed the damage nerf gap. Living Dead is still terrible.


Drk feels fine but I keep trying to hit scourge ;_; & mp seems near unlimited for some reason...blood price was nerfed a bit much though. I mean 1/4 regen is pretty rough.
Pld feels pretty fantastic now but the button bloat is real.
War I have really played since 4.0 launch because it's so samey minus the fun self sustain.
Aggro is definitely a bit harder to maintain.I remedy this by equipping a 270 STR accessories set occasionally depending on who's healing, or always for bosses(no regrets). Not to mention your damage increase is bonkers.You lose 9K hp but gain several hundred dps. I am almost outdamaging BIS ranged on my PLD without slashing debuff o.o I had forgotten how potent STR tanking was -evil laugh-




DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.
Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.

I'm having fun a lot of fun managing blood weapon, delirium, and bloodspiller. I think they could drop the blood cost of Quietus to 25 and make it oGCD. They also need to do something about blood price.DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.
Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
Delete Dark Passenger.
Reached 70 yesterday with DRK, my feelings :
btw very fun to play (RIP scourge... and MP)
I've noticed that levelling dungeons hit unexpectedly hard, though iirc it was more or less the same in Heavensward. I suppose once we overgear them they won't feel as menacing, but the damage output feels... new. That said, I have had a lot of stance dancing opportunities in trash pulls. Combining Rampart with Anticipation and Awareness mitigates a surprising amount of damage, and Anticipation is up for pretty much every pull in a dungeon. Susano was kicking the shit out of me in NM, though, LOL. The first damage spikes at the beginning of the fight were unexpected.
I'm really happy to hear you're having fun. I don't know if others will agree, but I always look to your posts for more neutral information and opinions, so seeing you enjoying the job when everyone else is despising it, and also seeing you trying to get a more grounded look at it is refreshing.DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.
Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
As for me, I'm enjoying Palading quite a bit. I've only gotten to 66 so far, and while I agree Sheltron and oath generation in ShO isn't stellar until you get Holy Spirit, it really isn't too much of a problem. I've given Intervention some nice uses in dungeons and the one Trial I've been in, so I'm really happy with the skill. I'm still trying to figure out what is best to do in ShO, if spamming Holy Spirit by abusing the amounts of oath gauge you generate with it or sticking to the old combos. That said, I've only actually had the chance to properly play PLD in one day, since I was stuck in Rauhbann EX for all of Friday and Saturday. I guess it won't take long before we make up a good optimal rotation that takes everything into account.
PvP is really fun with all three of the tanks. They all bring something unique to the table and they're all really fun to play. Hopefully the simplicity of PvP won't make it stale too quick.

Thank you for this, light at the end of the tunnel!DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.
Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
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