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  1. #1
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    sprint no longer costs TP, but CD is doubled and we are still sprinting for 20 sec

    of course, there was more compensation than just the removal of TP cost.

    for one thing, mounts are now much faster.
    secondly, ranged-casters are able to utilize it more. TP-based ranged attacks are able to utilize it more. however, ranged casters (whom found no use in TP) cannot use the ability as often as they used to.

    even though increasing its CD was a fair trade-off, i do not think it was fair to double it and still have players sprinting for 20 seconds.

    so before, we could sprint for 20 seconds and the ability would CD for 10 when not sprinting. now, we still sprint for 20 seconds, but the ability is on CD for 40 when not sprinting.

    was this the best solution?
    (0)
    Last edited by Mysticdraggon; 06-19-2017 at 05:26 AM.

  2. #2
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I don't think they want people sprinting constantly. The CD I think could be 30 seconds now, but with it not having a TP cost anymore, there needs to be some kind of penalty for it.
    (1)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #3
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Elamys View Post
    I don't think they want people sprinting constantly. The CD I think could be 30 seconds now, but with it not having a TP cost anymore, there needs to be some kind of penalty for it.
    yes, but is it the best they can offer?

    as i've said, i do think a CD penalty is going in the right direction, but doubling it and still having sprint active for 20 seconds just feels wrong; especially when the recovery time is 40 seconds.

    in terms of battle, it is a great buff. in terms of everything else, it is beyond unfair.

    i say that we should be able to sprint for 30 seconds, and the recovery time is 30 seconds. the ability would still have a 60 second CD and it would make more sense.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Elamys View Post
    [...] but with it not having a TP cost anymore, there needs to be some kind of penalty for it.
    ...why?

    TP was inconsequential for casters and gatherers before. Still is. They had no tradeoff for using sprint before. Why does there need to be one now? Just because melees and ranged DPS can use it in combat as well now? That doesn't make much sense.

    Besides, there already "is" a tradeoff: The sprint duration is reduced. Since casters had no use for TP, the TP bar was frequently full, allowing for 20 seconds of sprint in combat. Now it's 10 seconds flat in combat and 20 outside.

    The cooldown increase is an arbitrary decision and I think independent from the fact it no longer drains TP. It was unneccessary - Heck, even the PvP sprint only has 45 seconds CD.
    (5)

  5. #5
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Zojha View Post
    snip
    this is a very good point. if anything, the change is only beneficial to TP-based melee and ranged attacks while casters (whom did not use TP) cannot use sprint as often as they did before.
    (0)

  6. #6
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    60s CD is there for combat with new encounters so players need to adapt. However, a different CD when the skill is used outside combat would be welcome.
    (1)

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zojha View Post
    TP was inconsequential for casters and gatherers before. Still is. They had no tradeoff for using sprint before. Why does there need to be one now? Just because melees and ranged DPS can use it in combat as well now? That doesn't make much sense.
    That's exactly why I bring it up. There was definitely a tradeoff for sprinting as melee or ranged DPS, and it was your TP, so they basically never used it in combat. It does end up affecting casters and healers as well, but if it was the same CD and duration as before, where you only had 10 seconds between each sprint, it would be a huge benefit for melee over ranged. Melee benefit from a sprint far more than casters. I would like a shorter CD personally, but sprinting for 10 seconds, with 40 seconds in between, for free, in combat, isn't bad at all.

    Outside of combat it seems like a huge nerf, but there's definitely a reason for it that relates to combat specifically.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #8
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    They made it so the duration is affected whether you're in combat or not, but I would change the cooldown instead:
    10s duration, 60s cd in combat, 15s cooldown out of combat.
    That also keeps it simple, with only one thing changing based on whether you're in combat or not.
    (0)

  9. #9
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Vulcwen View Post
    They made it so the duration is affected whether you're in combat or not, but I would change the cooldown instead:
    10s duration, 60s cd in combat, 15s cooldown out of combat.
    That also keeps it simple, with only one thing changing based on whether you're in combat or not.
    while this is true and a good concept, i must correct you by saying that this change does not benefit all forms of combat.

    the only classes this change greatly benefits are classes that are more reliant on TP than any other, and thats about it.

    other than TP users; casting, healing, short-distance travel, mount-restricted areas, and new players without mounts, this change is mostly a nerf.

    rather than complicate things by make a mechanic that determines when (or in which scenario) you can utilize the ability, it would be fair if the devs increase the sprints effective time to 30-40 seconds and keep the new 60 sec cool-down.
    (0)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The current implementation of sprint is fine.
    (0)

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