I use Radeon Pro (http://www.radeonpro.info/) to force it.
Just check you set this:
http://i.imgur.com/0Wb2x.jpg
![]()

I use Radeon Pro (http://www.radeonpro.info/) to force it.
Just check you set this:
http://i.imgur.com/0Wb2x.jpg
![]()
Last edited by Signy; 12-18-2011 at 06:25 PM.
You are playing in windowed mode?
If YES ATI crossfire config can't set up VSync with this setup (under FFXIV)
1)Play in fullcreen mode
2)Use a single card (sorry about this ;_
Probably Square never fix this problem with ATI card...cause FFXIV is a game from TWIMTBP program.

I'm not the OP but:You are playing in windowed mode?
If YES ATI crossfire config can't set up VSync with this setup (under FFXIV)
1)Play in fullcreen mode
2)Use a single card (sorry about this ;_
Probably Square never fix this problem with ATI card...cause FFXIV is a game from TWIMTBP program.
1) I do play exclusively in fullscreen at the native resolution of my monitor (1900x1200)
2) I only have one card, a Radeon HD 5850 1GB.
Forcing Vsync in the catalyst control center does nothing, it's a common issue with forcing Vsync in CCC for many many games. I'll have to look into RadeonPro to see if it gives better results. And Square *can* fix the issue regardless of what kind of video card the user is running by building application level Vsync into the games graphics engine like at least 90% of other AAA PC titles do. The question is considering that the game is still free to play, the playerbase is abysmally low still, and they're already working on an entirely new graphics engine for the game to better suit lower-end PCs and consoles, whether or not it's even worth it for them to spend the time and resources adding native vsync to the current game to help out the minority of players currently experiencing this issue. My money is on "no."

Update: I gave radeonpro a try exactly like what was posted and there is Success! Not a single instance of screen tearing in about the hour I played. The camera seems a little more "rough" and I might catch a jittery frame every now and then (which would be the game actually *waiting* to finish drawing the frame before displaying the next), but thats generally how vsync works anyway.
Props to the person who suggested radeonpro. Now if only someone could figure out the awful camera stuttering when walking up/down slopes like its getting caught on everything.
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