Sorry my friends from Balmung and Gilga! Right when we finally got Susano figured out, we disconnect, never to be reunited.
Second party was disconnected too. RIP.



Sorry my friends from Balmung and Gilga! Right when we finally got Susano figured out, we disconnect, never to be reunited.
Second party was disconnected too. RIP.
Don't forget to hug your favorite LALA!



My husband and I haven't had any trouble all day long. I don't think it's Susano that's kicking, more like everything. Even Midgard queue is getting higher and higher every time I disconnect and won't let me log back in. It's a pity too. Another block but we'll try again in the morning. Night time seems to be the roughest play time. I mean, I was fortunate to get past Rahn within 20 minutes with Aruk this morning so... I won't complain.


Tech support forum has thread for Susano issue. Apparently caused by emoting before duty. Lol.


It's not just the instance issues anymore! People are apparently getting stuck after fighting with Susano'o, and there's still crashing and disconnects with people doing other old stuff!
So now the excuse "Go do other things!" isn't flying because people are too worried about what to do now!
Is it time for maintenance NOW!?
You're on Balmung... what do you expect?
Other "standard" servers (as opposed to congested) are doing quite well now.
You can't blame SE for choosing to be on the highest population server. Granted, the server problems are problems, but there's not much they can do about it, just like a stadium or auditorium can't do much when an event is overcrowded.



Too bad it effects the whole Data Center and not just individual worlds...... It's not a Balmung problem, it's an Aether Data Center problemsYou're on Balmung... what do you expect?
Other "standard" servers (as opposed to congested) are doing quite well now.
You can't blame SE for choosing to be on the highest population server. Granted, the server problems are problems, but there's not much they can do about it, just like a stadium or auditorium can't do much when an event is overcrowded.
I can ask you the same question, what do you expect?You're on Balmung... what do you expect?
Other "standard" servers (as opposed to congested) are doing quite well now.
You can't blame SE for choosing to be on the highest population server. Granted, the server problems are problems, but there's not much they can do about it, just like a stadium or auditorium can't do much when an event is overcrowded.
People are not going to just roll over and be content with the game when the game is in an unplayable state. Blaming the player for playing on a high-pop server (or on a datacenter that is shared with a high-pop server) is victim blaming. It's entirely SE's fault that there are problems currently. Just as it would be if a stadium or auditorium didn't account and plan for a large amount of people and started having problems because of it.

I just transferred to Coeurl and it's having the same problem.You're on Balmung... what do you expect?
Other "standard" servers (as opposed to congested) are doing quite well now.
You can't blame SE for choosing to be on the highest population server. Granted, the server problems are problems, but there's not much they can do about it, just like a stadium or auditorium can't do much when an event is overcrowded.
As people have said, it's a Data Center issue.

What annoys me is the situation is getting worse, not better. Disconnects from zoning in to areas are increasing, queue times are getting longer (up to near 4k on Tonberry) and there seems to be no actual plan or response from SE other than apathetic shrugging.
I am just at a loss how utterly unprepared SE were here. The early access launch was entirely for preorders so they had a pretty solid idea how many people were going to be trying to play. To make matters worse, we have the standard launch in a few days which is only going to make the situation even chaotic.

I really think at this point, they do not care and are just waiting for launch. Apparently the Japanese servers are doing just fine. No problems like what we have. The only answers we keep getting are to try again later or wait. Between everything else, I just seriously doubt anything is going to be fixed by launch.What annoys me is the situation is getting worse, not better. Disconnects from zoning in to areas are increasing, queue times are getting longer (up to near 4k on Tonberry) and there seems to be no actual plan or response from SE other than apathetic shrugging.
I am just at a loss how utterly unprepared SE were here. The early access launch was entirely for preorders so they had a pretty solid idea how many people were going to be trying to play. To make matters worse, we have the standard launch in a few days which is only going to make the situation even chaotic.
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