Yes! This is how sprint works in WildStar basically (out of combat you can toggle it to be on permanently if you want; in combat you have to press shift to sprint). Makes a lot of sense.Please allow Sprint to be an unlimited use toggle in major cities. With the Sprint cooldown change it takes forever to get around when unable to use a mount. I personally don't like to use the Aetheryte Shards all the time and the base movement speed is super slow for navigating cities.
Making it a "this generation" thing is one good way to get yourself ignored or mocked when it's a QoL suggestion.So if it's not about speed and not about taking in the sights, why do you want to be able to run nonstop in cities? Why not just ask SE to make you an instance that's nothing but a black room where anything and everything can be done by doing the '/me' emote?
Does this generation have no patience anymore?
Actually, I find myself just jogging about as the whole pausing to use aetheryte teleports as it is an immersion thing, amd just feels more intuitive to actively travel. Plus, old habits die hard for us former PS3 players, where it often WAS just as fast to simply sprint about town than deal with the extra load screens even if you were porting withing the same zone.
It gets annoying using aethernets to travel when you still have to run up to them in the first place, click through menus, and loading (brief tho it may be, still annoying). If I could toggle sprint I would rather run to the destination and look around to enjoy the views. I enjoy the pace that sprint provides and the animation is less boring than the slow jog. Call me picky if you want... But regardless walking to destinations in this manner is too slow and I'd rather just use aethernet shards which results in skipping scenery and breaking immersion anyway. I rather enjoy running around the cities and zones with my UI toggled off via scroll lock but I have to turn it back on to use the aethernets because walking just takes 2 to 3 times longer.Let me get this straight. You don't like using aetherytes, but want to be able to run continuously. Since you don't like aetherytes, which should be the quickest way to get around, it does not seem like speed is your primary concern. You don't seem to enjoy seeing the sights, so that can't be your primary concern, either. Seems like you're not telling us the whole story. So if it's not about speed and not about taking in the sights, why do you want to be able to run nonstop in cities? Why not just ask SE to make you an instance that's nothing but a black room where anything and everything can be done by doing the '/me' emote?
Does this generation have no patience anymore?
Hell I'd even be happy with having to unlock a sprint toggle, whether it be city only or out-of-combat.
>"Does this generation have no patience anymore?"
And you just got through bashing me for not wanting to use the aetherytes and then contradicted your whole argument.
Also to clarify, it's not the aetherytes I don't like using, it's the aethernets in cities.
Last edited by Lunari4; 06-23-2017 at 05:19 PM.
This, so much this...
Running around in any of the cities now has become such a huge painAnd please shorten the sprint timer in combat instances as well - tanks sprinting off while mass pulling when I happen to have sprint on cooldown has become a major pain in the butt... I only have so many aetherflow stacks I can burn on them, so being able to run to them and heal them in time would be awesome.
It's fiiine.
Make an infinite sprint mount that's usable in towns.
But if you care about immersion, why are you constantly sprinting? That's not realistic at all. You should actually be mostly walking in that case!
Also, sprint is not a huge speed increase. Based on some quick research, it seems to be about 1/8 faster than walking. So in the old system when you could be sprinting 2/3 of the time, you end up going about 4% faster overall compared to the new system where you're sprinting 1/3 of the time. That's not nothing, but it's not *that* much. The difference is mostly psychological.
The fact is, if you sprinted all the time, that speed would eventually feel plodding, especially now that we have turbo mounts. Here's a simpler idea: why not increase all speeds 4% in towns? End result is actually the same (though people would still perceive it as worse, but whatever), and they don't need to turn Sprint into some Frankenstein's monster of a skill.
Last edited by Talraen; 06-23-2017 at 10:10 PM.
I feel mmo players would be great fast food employees cause they always all about speed speed speed. As for the Sprint ability I could care less if they removed it completely as I hardly use it.
Just switch to bard or machinist and use the one role skill.
5 sec cool down and 30 sec duration, don't work in combat
Last edited by Felis; 06-23-2017 at 11:36 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.