Because of the fact that new and returning players jump straight to end game content, they have ruined the game, overloaded the servers. These potions are unfair to long time loyal customers, who can't even enter end game anymore because of the MSQ bottleneck. SE cannot call this an early access, it is an open beta. There was no stress testing done until yesterday. Had there been an actual open beta, these issues would of been figured out before hand. Game development 101, stress testing is important to such a massively multiplayer game. Had all the players not been attempting the same content at the same exact time, this wouldn't of been such a big issue. Scenario skip potions were a bad idea to begin with.