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  1. #1
    Player
    Goudaba's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Goudaba Wynarv
    World
    Gilgamesh
    Main Class
    Lancer Lv 70

    Lack of +CP in Stormblood

    Hello fellow crafters,

    I've been looking at the new stuff available through the market board to see how CP will end up when we get to level 70.
    It seems that SE killed +CP bonus for SB.
    The level 70 accessory HQ all have the same +CP as the HQ ironwork stuff. Only difference is that they have either native +Crafts or +Control

    Also, it seems the only new +CP food we have is HQ Tempura Platter wich gives +54CP/+53 Craft
    Edit: it seems there are now crafter potions that lasts 15min and gives +crafts(20/25), +Control(20/25) or +CP(10/13).

    Anyone who might have done more researches found out where the extra CP we should have received is hiding?

    I know that some stat caps have been raising through materia melding, but I doubt it would compensate enough. Especially since hasty touch II and carefull Synth III are made to replace their old counterpart, but cost CP (even if its a low amount)
    (0)
    Last edited by Goudaba; 06-18-2017 at 11:23 AM.

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Well, with the new food and assuming that the potion can be stacked (like desynth buffs), that's already +17 CP. Overmelded gear could also increase CP and there should be more gear released later.

    I haven't tried any level 70 crafts yet as I'm still at 60, but the good proc rate seems to be higher than before. Using my level 60 strategy, I can craft level 65 items while at level 60 with relative ease due to the extra cp at my disposal. Even starting from all NQ mats, I normally can get around 80-82% (with innovation). If level 70 is the same, the CP cap might be balanced with the higher proc rates in mind.
    (0)

  3. #3
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    Well, first of all, this is just the first set.
    Second, I wouldn't underestimate having higher caps from melding.
    Third, you can still use the old skills, the new ones are just more efficient in some situations. For example, Careful Synthesis III gives more progress than II (you have to understand, the ability to get 20% more progress for just 7 CP as a choice, is huge as it can save you a whole step for 7/14/21 CP on most nontrivial crafts), and it's even a straight upgrade from Standard Synthesis (same progress, doesn't fail, costs less CP).
    Fourth, you have a better CP management when you use Initial Preparations, especially if specialist, and doubly so if you use the new touch/synthesis that go with Observe. The new prudent touch that only uses 21 CP and 5 DUR is also a huge CP saver compared to using Waste Not and Basic Touch to the same effect. For 130 CP and 25 DUR, now you can get 5 stacks with 100% probability.
    Fifth, recipes are back to the 80/40 pattern instead of the 70/35 one. This is pretty huge since you get 10 free DUR on big recipes, and much more freedom with the 40 ones, allowing you to use more CP efficient skills.
    Consider this, on a 80 durability recipe, a simple pattern of Inner Quiet, SH2, Prudent Touch X5, SH2, Prudent Touch X5 brings you to 11 stacks, 274 CP used (I have 430 with HW gear without food), 30/80 DUR left, no RNG. Having 150+ CP and 30 DUR left, you can pretty much use any finisher you want, and this is even pretty basic (with Initial Preparations and/or Comfort Zone, you'd probably have waaaay more CP, too).
    Stick in a Manipulation before the second SH2, and on a 40 durability recipe, for 366 CP, you have 11 stacks and 20/40 DUR. Or if you stop at 9 stacks (enough for all but the hardest 40 DUR recipes) you can use Great Strides and Byregot's Blessing instead on the last two steps of the seconds SH2.
    I mean, look, think, you're not bound by Steady Hand or Waste Not or whatever anymore. You can be quick, you can be long, you can farm get more CP from skills and use them much better to save durability or get more out of it. Plus, we're totally getting more from gear as patches go on, I wouldn't really worry about it. Every CP we get is huge in the long run. Even if a set has 2 more per accessory, it's be 10 more on the whole set, after all.
    (1)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Since HW did away with natural stat growth I'm not that surprised... creeping up more and more CP would just mean either nothing's a challenge, or every item has ridiculous progress/hq values.
    (1)

  5. #5
    Player
    Danieros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Eric Sciffer
    World
    Behemoth
    Main Class
    Archer Lv 67
    CP costs aren't increasing. SB gave us some new versions of 0 CP skills while adding a minor CP cost, but they aren't straight upgrades, just more consistent. CS III is definitely better than SS, but keep in mind you have the Name+Brand+Brand that pretty much destroyed SS as a choice in a lot of cases. If they kept increasing CP they'd have to put an insane difficulty/quality curve and forcing us into extremely long crafts. It already feels quite long to spend around 1min30sec for a 2-macro craft and its 15 line limitation. Imagine having 3-macro crafts and like 40+ step crafting become mandatory.
    (0)
    Last edited by Danieros; 06-20-2017 at 03:31 PM.

  6. #6
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    Incidentally, level 70 rings have +3 max CP (and this is just the first set, remember). The other caps are... interesting to say the least.
    (0)

  7. #7
    Player
    Lialiin's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Lialin Mia
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    where i can find info about new crafter liv70 set?
    (0)

  8. #8
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    You can buy it from the marketboard. Or just check it out I guess.
    (0)

  9. #9
    Player
    uberrod9's Avatar
    Join Date
    Sep 2013
    Location
    Michigan
    Posts
    42
    Character
    Moriel Odindottir
    World
    Leviathan
    Main Class
    Archer Lv 80
    At level 66 with access to Manipulation II and Prudent Touch, you really don't need more than 420CP. I've seen macros that basically let you craft anything (both 40 & 70 Durability) with base food. Hitting 66 is like end game level of what you can do. heck, I've got 438 CP and I made a one button macro that will let me easily HQ 842 diff 40 dur items all with no CP food. Once I get all my crafters to level 66 I'm selling all my Seafood Stew and getting the stuff that buffs craft and control.
    (1)

  10. #10
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    If you meld to all the CP caps, you'll end up with 472 CP without food. Or 539 CP with the best CP foods.

    This doesn't even take into account Stroke of Genius (+15 CP) or Refurbish (+15 CP again) for Specialists that use it often.

    Restoring durability is more efficient than it's ever been, and good conditions are now more frequent too.

    Point is, you have enough CP to do two 11 stack Inner Quiet finishers in a single craft fairly often, save for bad luck.
    (1)
    Last edited by DarthBuzzer; 06-28-2017 at 11:20 AM.

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