I think 5/10. The new skill system, lack of equipment, and general mechanics are great. Where it all falls apart IMO is that rhyme or reason to anything that actually happens during a match.

-- There's literally no point in trying to win. You get a ton of xp and wolfmarks either way which is nice for leveling up and us glamour fiends, but it means people don't try. Personally, with dps queues being unfathomably terrible this expansion, I don't think nuking the exp gain is the way to go unless you want to have everyone stop playing pvp. A nerf to 2nd and 3rd places exp reward would probably be nice, but nothing too crazy. More items exclusive to first place would also do wonders. You see how everyone is going nuts over those fox ears, right? Add a fox tail or other dumb stuff to pvp, I dunno. Make it cost 1000 victories and don't retroactively allow wins. Seems extreme I know, but the point is there needs to be some reason for people to try. I, for one, don't even bother calling anything out anymore. What's the point? No one is going to listen because no one cares.

-- Healers are a little too powerful imo. 3-4 people shouldn't have trouble downing 1 person just because they have a healer/are healing themselves.

-- Several other jobs just seem one step away from being broken

-- Every game devolves into stupid zerg rush/team deathmatch/base grabbing, the latter of which is way too easy. I think MOBA-style defense towers would go a long way to dissuading this mentality. Make people think twice about just running up on another team's base and/or make them be smart about it. As it is now, just send 1 or two people to roll up on a base and they'll take it over 99% of the time.