Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25
  1. #21
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I think something that SQEX messed up with this expansion was balancing class functionality between old and new content. It feels like they sacrificed class functionality in old content in order to balance their new job skills. It's not just DRK or tanks in general. Most classes, especially Tanks/Healers, but even some DPS, are terrible now when played at lower levels. In the case of DRK, they butchered its entire playstyle, and by the looks of it, the intention was to not just nerf it a bit, but to move certain skill purposes to feeding new job mechanics. Like with Blood Price being useful for the Blood Gauge. Well that's great and all... when we actually have a Blood Gauge to use it on! Without the Blood Gauge, it feels like we're playing a gimped class. As a healer main, I feel like I'm healing less on average (perhaps due to some rebalancing around the Tenacity stat, which tanks haven't maxed out on yet?). I also feel like I'm running out of MP way faster than before. Skill-wise, things aren't as bad as for Tanks, but our role skills are funky as well. I can only cast Protect by Swap-casting it with a macro. I have to pick and choose between Surecast, Rescue, and Eye for an Eye. But as I unlock my 61-70 skills, they fill in the inherent weaknesses I've been experiencing.

    In any case, it's frustrating that SQEX seems to be giving in to the popular movement. I suppose they think that people will "mostly" play Stormblood content, and that any runs of older content will be unsynced with the exception of roulettes. Therefore, they feel like they can sacrifice the game's Lv1-60 job functionality. These changes are a recipe for dead content though. Some players actually like to enjoy their old content for what it was. And new players still need to get through it. In Heavensward, the experience was new players was already a little slow, with most classes lacking depth until 50+ and dungeons being very straightforward and easy. Now that experience will be compounded by making the 50-60 content also feel like you're playing an incomplete class.
    (4)

  2. #22
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Monkey-T-Vypers View Post
    Lol thats exactly what I did. Get enough aggro and just drop grit and use blood weapon for MP cause BP isn't enough
    My new approach to DRK is to stance dance. I start in Grit to build aggro, then regen MP with Blood Price + Syphon.After I've got full MP, I turn off Grit, turn on a defensive cooldown, and use Blood Weapon while spamming Dark Arts on every single attack I can enhance. Once I'm low on MP and Blood Weapon runs out, I switch back to Grit and regen more MP while Blood Weapon is on cooldown. Then I switch out of it again, etc. I can't say if it's a perfect approach or not, but it feels effective to me, even if it's much less fluent than before. Though once I unlock more 61-70 skills my approach may change.

    Their nerfing of Unleash makes no sense to me either, really. I mean, they didn't nerf AD, so why bother? Unleash was essentially just AD but centered on oneself for pulls.

    Overall, though, I'm very dissatisfied with the DRK changes so far, and the tank changes in general. Even if it becomes decently entertaining to play at Lv70, I'm paying to play all of FF14, not just Stormblood. I don't want to have to play a gimped class whenever I want to tank ShivaEX on minIL for fun. I pity the DPS mains... because these changes are going to cause a lot of tanks to stop tanking, which will only cause them to become even more of a rare find.
    (2)
    Last edited by NocturniaUzuki; 06-19-2017 at 12:52 PM.

  3. #23
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Yeah, I am probably going to switch to Samurai main.. The "new" Dark Knight is garbage.
    (3)

  4. #24
    Player
    CoolCat's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Cocoon Ravi
    World
    Behemoth
    Main Class
    Armorer Lv 90
    I thought I was going crazy like did I dark arts too much? Cuz BP never gave me this much trouble to use. Now I know.
    (1)

  5. #25
    Player
    Ostwar's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Jimmy Johns
    World
    Coeurl
    Main Class
    Lancer Lv 70
    I have been using the new Delirium as a pure MP regain and not worrying as much about the BP extension, but yes it was quite depressing to see 88-100 mp per hit being restored. It was nerfed too much! Should be around 250-300 per hit to be at least useful.
    (0)

Page 3 of 3 FirstFirst 1 2 3