With the introduction of the job gauges, I'm noticing some obvious questionable design issues. It seems that job mechanics have been designed around the new UI, rather than the other way around.

Eh.. how can we put this on a UI? Eh no idea.. well, let's remove the mechanic, makes it easier for us to display it on a gauge.
If we put this on the UI as well, it gets really full and a mess.. Well, let's remove the mechanic.. or just keep it as buff.

The idea of the gauges was to improve the information shown to the players, however because every job NEEDS a gauge, things that were more functional as buffs were moved to the UI, and some jobs still have buffs to monitor, which causes you to have to split focus between the buff bar and the UI, which actually makes it harder to track things.

What are your thoughts about this?