It needs to be addressed before actual launch though. Adding a queue to these quests can't be that difficultr. And then when a queue isn't necessary, it'll just pop immediately. Exactly like doing a guildhest.

Telling us try again later makes trying to get into this a lottery system. It is absurd. I'd rather wait in a 30 minute queue and KNOW my turn is coming up, than be praying to RNG that maybe just this once, after manually clicking for hours, I'll actually get in. Just to disconnect for one reason or another and spend an hour in queue trying to get back on.

Or as suggested, an option to skip this or put it on pause to do later. It's not like these duties are a trial or test to see how good we are. They are easy and simply there for our enjoyment to the story telling. Either way thousands of people aren't enjoying the story by being forced to wait for this. The purpose of the duty is lost then. I'd rather watch a cutscene of this fight over click Raubahn for hours.