Said no one ever after today.
Said no one ever after today.
That whole NA Datacenter move looks great. It went smoothly, and I've noticed no degradation in service since they made the move. There, I said it. Today's issues are not due to the Datacenter's physical location.
You seem to not understand, the issues we're experiencing today are due to SE creating a bottleneck, that is breaking the servers. You're assuming I'm talking about ping which is false, I'm talking about how servers that were supposed to be an upgrade aren't capable of handling this issue, the servers, were to impart increased sustainability, obviously they're not capable of performing this task and SE knew about it, making the entire move more questionable then it already was.
The servers are breaking from congestion, they can't handle the stress SE has put on them, and this isn't an issue that can be fixed by a patch, only better server infrastructure can fix this, which is what the move was meant to accomplish in the first place.
Without that move perhaps the breakage would have been even worse.
Honestly, I am wondering where the money is going. It's not going to game quality increases, and it's not going to the servers as we were originally told. I guess they're just keeping it, because it's not going to any other game either...FF7 remake or KH3 maybe? I don't know.
I'm pretty sure the data center move was a financial decision, it had nothing to do with service quality. SE made a deal with the company that hosts their servers in Japan.
To be fair, it's less a direct server issue and more a lack of foresight. Even if the servers were better, having an instanced quest so early on practically guarantees you will push it to the breaking point since everyone will head there first. Had those instances been pushed back a bit, people may have funneled off to gather new materials, farm fates, explore, find aether clusters, do a dungeon or two depending where said instance wound up. Instead, you had most server populations all closing in at one point at one time. That doesn't excuse the servers entirely, but it still could have been partially avoided.
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