Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90

    difference of damage between magical and physical class

    today when i did get 60 with the sam i did notice something strange, my friend rdm 60 and i have run a few test and did found something we can't explain.

    midare setsugekka have a 720 potency while Fleche that have a 420 potency deal about almost the same damage.
    we did run a few other test with jobs with similar equipement (smn, monk and paladin) for check if something was not right and it seems that the potency of caster =/= potency of melee.

    midare setsugekka without buff at 720 potency deal (in full i270) around 6100-6300 (without critical or direct hit), his fleche was hitting (he have too a full i270) around 5800-6100 while being a skill at 420 of potency.

    do i miss something here or do we have a few trouble?
    (0)

  2. #2
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Mage weapon damage is higher, thus itll do more bonus damage witj lower potencies and higher damage at higher potencies.

    SAM weapon damage is lower but will be able to surpass rdm entirely once you get a full fight on the job.

    If you both attack the same training dummy for about 4 minutes youll.notice sam comes out ahead.
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i see i hadn't think about it, but that make the potency of the tooltip quite confusing.
    (0)

  4. #4
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Think of potency as a direct static of damage calculation and think of WD as its multiplier.

    Generally we count pps (potency per second as a measure of dps instead of raw damage as it has variances).

    Also sam is missing a large portion of its repotoire specifically its other 10% damage buff n strong oGCDs which will fling it by and far ahead of rdm.
    (0)

  5. #5
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    People also forget to mention that monsters have lower magical defense then physical defense. Making magic deal more dmg per potency over physical.
    (0)

  6. #6
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Theres no defense in the game, its a hold over from 1.0 only reason mages do more damage per hit is only due to higher weapon damage.
    (2)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    i see i hadn't think about it, but that make the potency of the tooltip quite confusing.
    Potency is best used when comparing abilities within a job's own kit. Each Job has various multipliers, not to mention gear differences as in this case, but within your own job's kit you can assume the multipliers work for all the abilities and can compare them directly.

    I think it's less comfusing comparing to other Jobs too once you take into account the multipliers. Other games don't always have such static base numbers like potency and may even have some abilities scale at different rates. It makes it really easy to look at and compare abilities when you have potency (rather than a hidden formula) and then just adjust for multipliers and gear.

    We do lack transparency on other things but not this. For example, i would be really happy if Crit actually showed a percentage of increase from the rating. Or Det or SkS. We have stat weights from theorycrafters but it should be more transparent in-game.

    Quote Originally Posted by Psycofang View Post
    Think of potency as a direct static of damage calculation and think of WD as its multiplier.

    Generally we count pps (potency per second as a measure of dps instead of raw damage as it has variances).

    Also sam is missing a large portion of its repotoire specifically its other 10% damage buff n strong oGCDs which will fling it by and far ahead of rdm.
    I think it's just the weapon damage plus Kenki off-gcds. You already have the 10% damage buff combo skill (Jinpu) as soon as you unlock SAM.

    Jobs definitely aren't balanced while leveling.
    (0)
    Last edited by Allyrion; 06-17-2017 at 02:36 PM.

  8. #8
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Theres another 10% damage up sam has iirc

    1 for slashing down and another which is a self buff
    (0)

  9. #9
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Nvm cant find it but i know ppl were hyping it before. Welp i was wrong theres only one buff and oGCDs
    (0)

  10. #10
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Psycofang View Post
    Nvm cant find it but i know ppl were hyping it before. Welp i was wrong theres only one buff and oGCDs
    Slashing resist -10%(Yukikaze), damage increase +10% (Jinpu), and speed +10%(Shifu) are all available at level 50 and are applied through the standard single target combos.
    (1)

Page 1 of 2 1 2 LastLast