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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rubiss View Post
    They can create more instances or maybe take down DF or cross world support for a few hours. Lots of solutions. Just really bad developers.
    There's only so much you can do with the hardware you have, lol.You expect them to whip up complex routines that would only be used in certain situations within the span of a few hours, and think this would work well? lol?

    Yeah, sure, I bet you got a couple dozen network coders out there who could whip up a brand new cross-server code snippet within the span of <12 hours and then take the servers down, patch it in, and it would just..... work.

    Without any, you know, beta testing to catch any bugs that might be in the code, etc? And that's not to say how complicated that could possibly be to patch this code in to all of their servers... lol.

    If it were that simple, don't you think they would have already done so?

    Did you play World of Warcraft during Mists of Pandaria? If you did, then surely you remember when Cross-Server Play was first introduced? Several days of game-breaking bugs involving that, from what I remember. Do you really want that coming here, only worse because you expect these coders to be able to code something like that in the span of 12 hours or less?
    (2)

  2. #2
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Maeka View Post
    There's only so much you can do with the hardware you have, lol.You expect them to whip up complex routines that would only be used in certain situations within the span of a few hours, and think this would work well? lol?

    Yeah, sure, I bet you got a couple dozen network coders out there who could whip up a brand new cross-server code snippet within the span of <12 hours and then take the servers down, patch it in, and it would just..... work.

    Without any, you know, beta testing to catch any bugs that might be in the code, etc? And that's not to say how complicated that could possibly be to patch this code in to all of their servers... lol.

    If it were that simple, don't you think they would have already done so?

    Did you play World of Warcraft during Mists of Pandaria? If you did, then surely you remember when Cross-Server Play was first introduced? Several days of game-breaking bugs involving that, from what I remember. Do you really want that coming here, only worse because you expect these coders to be able to code something like that in the span of 12 hours or less?
    They clearly have the ability to already allocate instances. The expected server strain should have been anticipated. Getting into the EA period required a preorder. It isn't like people just randomly bought the game and logged in. They had figures and they had time too. You mean to imply they didn't believe the people who preordered wouldn't play the game?

    They could have even just made the instance battle skippable, mark the quest as cleared upon viewing the cutscenes. Plenty of options. You're going about beta testing, but this certainly doesn't feel like it was beta tested in any real regard.
    (4)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rubiss View Post
    They clearly have the ability to already allocate instances. The expected server strain should have been anticipated. Getting into the EA period required a preorder. It isn't like people just randomly bought the game and logged in. They had figures and they had time too. You mean to imply they didn't believe the people who preordered wouldn't play the game?

    They could have even just made the instance battle skippable, mark the quest as cleared upon viewing the cutscenes. Plenty of options. You're going about beta testing, but this certainly doesn't feel like it was beta tested in any real regard.
    They could have done a lot of things, but none of that matters in finding solutions that they can do right now.
    (0)

  4. #4
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rubiss View Post
    They clearly have the ability to already allocate instances. The expected server strain should have been anticipated. Getting into the EA period required a preorder. It isn't like people just randomly bought the game and logged in. They had figures and they had time too. You mean to imply they didn't believe the people who preordered wouldn't play the game?

    They could have even just made the instance battle skippable, mark the quest as cleared upon viewing the cutscenes. Plenty of options. You're going about beta testing, but this certainly doesn't feel like it was beta tested in any real regard.
    Since the particular problem is affecting every world equally and the DF, it's pretty obvious that it is cross realm, so nothing to fix there. The shear number of people repeatedly clicking to get in an instance is most likely acting like a DDoS attack not allowing the machine to respond properly. Do you know what MMOs do to fix DDoS attacks? They apologize and wait for them to stop.
    (1)

  5. #5
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by savageink View Post
    Since the particular problem is affecting every world equally and the DF, it's pretty obvious that it is cross realm, so nothing to fix there. The shear number of people repeatedly clicking to get in an instance is most likely acting like a DDoS attack not allowing the machine to respond properly. Do you know what MMOs do to fix DDoS attacks? They apologize and wait for them to stop.
    Right, the players are at fault for a low capacity server and shoddy instance handling.
    (4)