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  1. #1
    Player
    Iceman826's Avatar
    Join Date
    Feb 2013
    Posts
    16
    Character
    Leto Atreydes
    World
    Balmung
    Main Class
    Gladiator Lv 70

    Why not have queue for instanced cutscenes

    I apologize if this has been posted before, but it sounds good to me. I wouldn't mind a queue like set-up for these. Similar to dungeon queues.

    That would control the amount of people going in these servers (a win for SE), and we would all know our number and estimated time till entry. (a win for us)
    (11)

  2. #2
    Player
    LystAP's Avatar
    Join Date
    Mar 2015
    Posts
    335
    Character
    Aigiarn Kha
    World
    Balmung
    Main Class
    Ninja Lv 100
    This is a good idea. WoW already does this for their scenarios.
    (3)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Too much effort for such a temporary issue.
    (3)

  4. #4
    Member
    Finnfinite's Avatar
    Join Date
    Mar 2016
    Posts
    43
    Character
    Kiyo Sugisaki
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gramul View Post
    Too much effort for such a temporary issue.
    It really shouldn't be that much effort, compared to the massive effort they're undoubtedly doing now. The Smith already has a system for nonrepeatable solo instances.
    (4)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Finnfinite View Post
    compared to the massive effort they're undoubtedly doing now.
    What effort? All they have to do is wait till more people log out and more people can slip through, relieving the focused congestion.
    (2)

  6. #6
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gramul View Post
    All they have to do is wait till more people log out and more people can slip through, relieving the focused congestion.
    except this doesn't really fix the issue which is they weren't prepared for how many people would be doing all this new content at once. they should have redunancy server clusters set up for this but apparently that's too much
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wildsprite View Post
    they should have redunancy server clusters set up for this but apparently that's too much
    It would be. Why spend the time and money when the worst that will happen is complaints for a few days?
    (1)

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iceman826 View Post
    I apologize if this has been posted before, but it sounds good to me. I wouldn't mind a queue like set-up for these. Similar to dungeon queues.

    That would control the amount of people going in these servers (a win for SE), and we would all know our number and estimated time till entry. (a win for us)
    Probably because there is no need for it. It's not the cutscenes, it's the solo-instanced battle. Cutscenes are entirely on the client end.

    It's been brought up before (because people sometimes want to play the solo content again, I'd love to play the Red Baron sequence again near the end of HW's MSQ for example) that these probably should be redo'able in some shape anyway, and being able to queue for them would solve this problem at the same time. It's not something they can engineer into the game overnight obviously.

    The easiest temporary fix would be to temporarily disable cross-realm support so that the instances aren't shared across the data center. That would isolate the problem to just Balmung for example and thus they could probably manage it better.
    (2)

  9. #9
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    I heard that people were already line up in queue doing story quest. Can't you guy just do that too?
    (0)

  10. #10
    Member
    Finnfinite's Avatar
    Join Date
    Mar 2016
    Posts
    43
    Character
    Kiyo Sugisaki
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Neri View Post
    I heard that people were already line up in queue doing story quest. Can't you guy just do that too?
    Lining up solves nothing.

    Instance slots are shared between an entire data center.

    So first, in order for a line to work EVERY world on the data center would have to line up nicely with no communication between them.

    Second, since you're involving multiple worlds, it wouldn't be as simple as "see a person walk away, next person clicks". Someone on Zalera may finish the instance, and the next person who happens to click might be on Balmung. There's no way to organize that.

    We HAD lines. For hours. The line on Balmung, I watched for four hours. One person got through.

    One person.

    Four hours.

    Lines solve nothing.
    (5)

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