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  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,824
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Considering that Square Enix is still learning in comparison to other companies that have run MMOs for longer I can definitely see them learning from this. In the future, they'll likely add even more countermeasures for such an issue.
    They did have measures in place for everything else. This just wasnt an issue like it was in previous releases. I am atleast hoping it'll be a good learning experience for them. ¯\_(ツ)_/¯
    (1)

  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vespar View Post
    Considering that Square Enix is still learning

    How? No, seriously, how? FFXI has been 15 years, this game it happens every expansion They should know by now that having a bottle neck like this causes these issues.
    (2)

  3. #3
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,824
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by rabbitzero View Post
    How? No, seriously, how? FFXI has been 15 years, this game it happens every expansion They should know by now that having a bottle neck like this causes these issues.
    FFXI doesnt use the same kinds of instancing systems that XIV does all so its kinda apples to oranges there.. AND NO, in the last few launch windows we had, instanced battle queues were not the issue but rather logging in and not get 90k'd within seconds. Those were the major issues. They actually did put measures in place this time to make sure folks could access the new zones in relative comfort. Those measures made it easier for folks to get into an area, but because of that, its quickly bogged down the instanced battle queue due to the very fact that so many more users are able to be in the zone than we previously had with prior launches.

    So yeah, they did learn from the past, but their attempt to alleviate an issue from the past has created an entirely new set of problems.
    (1)

  4. 06-17-2017 03:03 PM

  5. #5
    Player
    SpardaMoonslayer's Avatar
    Join Date
    Oct 2014
    Posts
    11
    Character
    Sparda Moonslayer
    World
    Balmung
    Main Class
    Black Mage Lv 61
    Square has run an MMO longer then Blizzard Final Fantasy 11 came out in 2002 while WOW came out in 2004
    (2)

  6. #6
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    SO much this!
    (1)

  7. #7
    Player
    Asphexius's Avatar
    Join Date
    Jun 2015
    Posts
    30
    Character
    Aklahn Moor
    World
    Gilgamesh
    Main Class
    Fisher Lv 67
    Proper planning could have avoided the issue. Not funneling everyone into the same bottleneck 20 minutes into the expansion is MMO expansion 101. This is why most other MMOs are gating less and less and offering more and more jump points into the new content to spread everyone out as much as possible. Setting up the story so you could access multiple different paths and avoiding any instanced content until a little deeper into the leveling process would spread everything out and mitigate the lack of hardware to support a giant focused influx like this. Sure it doesn't make sense to obtain enough hardware to run clean through a huge spike, but that is a shortcoming you ought to be aware of and design around.
    (2)

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