
Originally Posted by
Shurrikhan
I guess, there you have it then. I guess I prefer that.
Without a Ranged (since they stupidly can't take Diversion - seriously wtf?), or having both a Ninja and a Ranged, I open in Sword Oath with spare gauge from trash Requiescat, HS 6-7 times throughout the duration, Fast, FoF, Riot, SoC, SW, GB, keep tri-comboing with 2 more DSs worked in before the next Requiescat as not to overcap mana or gauge (because it's that much higher in Sword Oath), and I don't remotely lose threat, while getting far more DPS in the bargain.
On the off chance I have some bursty DPS who cannot or refuse to use enmity-reduction skills, I'll open in Shield Oath for roughly the same. If they're really bursty, I may have to open with a FoF RoH combo in Shield Oath, into GB, RoH, RoH, Fast, Riot, Sword Oath, Goring, late Requiscat, HS-spam.
But at no point is that bonus 100-120 gauge going to be worth the damage for me. I'd be losing 25-30 just over the case times, and the remainder bonus mana from the 2 bonus Shelltron, less than two HS in value, cannot bring me from 2 spare casts per minute to 5, which would be needed not to clip my last combo or delay my next Requiescat.
Admittedly, fewer RoH combos needed = more Riot Blade and Royal Authority, but that's a good 63 potency you're missing per GCD atop 25% of each skill itself... I still don't think it's going to close that gap, nor do I see why it would need to do so, let alone through HS.
Maybe I've just had too good of luck with 67/69 dungeon grind speedruns so far, which has cut me a lot more slack enmity-wise due to Shadewalker/Smokescreen or Diversion, but the optimal rotation doesn't seem to lie where you've listed as 'developer intended', at least in that context. And, honestly, given that most seems ultimately to come down to speedrunning... what exactly makes something inferior in how it affects clear times more optimal?