Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 72
  1. #61
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Furious View Post
    Moving generation away from holy spirit and into passive generation devalues and relegates the importance of holy spirit away from a rotational necessity for defense and resource generation to a dps gain (and reduces the opportunity cost of using your mana to heal instead).
    I guess, there you have it then. I guess I prefer that.

    Without a Ranged (since they stupidly can't take Diversion - seriously wtf?), or having both a Ninja and a Ranged, I open in Sword Oath with spare gauge from trash Requiescat, HS 6-7 times throughout the duration, Fast, FoF, Riot, SoC, SW, GB, keep tri-comboing with 2 more DSs worked in before the next Requiescat as not to overcap mana or gauge (because it's that much higher in Sword Oath), and I don't remotely lose threat, while getting far more DPS in the bargain.

    On the off chance I have some bursty DPS who cannot or refuse to use enmity-reduction skills, I'll open in Shield Oath for roughly the same. If they're really bursty, I may have to open with a FoF RoH combo in Shield Oath, into GB, RoH, RoH, Fast, Riot, Sword Oath, Goring, late Requiscat, HS-spam.

    But at no point is that bonus 100-120 gauge going to be worth the damage for me. I'd be losing 25-30 just over the case times, and the remainder bonus mana from the 2 bonus Shelltron, less than two HS in value, cannot bring me from 2 spare casts per minute to 5, which would be needed not to clip my last combo or delay my next Requiescat.

    Admittedly, fewer RoH combos needed = more Riot Blade and Royal Authority, but that's a good 63 potency you're missing per GCD atop 25% of each skill itself... I still don't think it's going to close that gap, nor do I see why it would need to do so, let alone through HS.

    Maybe I've just had too good of luck with 67/69 dungeon grind speedruns so far, which has cut me a lot more slack enmity-wise due to Shadewalker/Smokescreen or Diversion, but the optimal rotation doesn't seem to lie where you've listed as 'developer intended', at least in that context. And, honestly, given that most seems ultimately to come down to speedrunning... what exactly makes something inferior in how it affects clear times more optimal?
    (1)
    Last edited by Shurrikhan; 06-21-2017 at 11:13 PM.

  2. #62
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Sheltron does need rework. Casting holy spirit just causes to much mana strain on the PLD just to get enough oath to block a heavy tank buster.

    As often as Susano does his water cleave hit would I like to pop Shelton for each one. Sadly I don't get enough oath and I end up taking the brunt of the attack.

    Oath needs to be generated faster in shield oath or Shelton needs adjustment.
    (0)

  3. #63
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    may I just add if no one has already, the block rate on the 310 shield is almost 2.5x the Alex(S) 270 shield... and now that you can block magic and physical attacks ,the blocks will roll in, let some time pass before saying you want things changed.
    (0)

  4. #64
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Sir_Hermes View Post
    may I just add if no one has already, the block rate on the 310 shield is almost 2.5x the Alex(S) 270 shield... and now that you can block magic and physical attacks ,the blocks will roll in, let some time pass before saying you want things changed.
    Generally block rates are adjusted by your level however, so a level 70 310 shield block rate being 2.5x the Alex shields block rate might mean it comes out to being the same actual % of attacks blocked. This is just speaking in theory of course, no actual idea what it is in the end.
    (0)

  5. #65
    Player
    Kyt's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Kyt Tundera
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kerwin View Post
    Sheltron does need rework. Casting holy spirit just causes to much mana strain on the PLD just to get enough oath to block a heavy tank buster.

    As often as Susano does his water cleave hit would I like to pop Shelton for each one. Sadly I don't get enough oath and I end up taking the brunt of the attack.

    Oath needs to be generated faster in shield oath or Shelton needs adjustment.
    Mana strain? Holy spirit is embedded into our rotation now. You're casting 5 holy spirit per minute minimum, which gives you 2 shelltrons per minute, which is the same as HW. There should be nothing else you're using your mana on. Clemency is a highly situational ability that should be used when things are going poorly, or when you're offtanking, and you aren't using flash if you're tanking a boss for the most part. What else do you need your mana for?
    (0)

  6. #66
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I guess, there you have it then. I guess I prefer that.

    Without a Ranged (since they stupidly can't take Diversion - seriously wtf?), or having both a Ninja and a Ranged, I open in Sword Oath with spare gauge from trash Requiescat, HS 6-7 times throughout the duration, Fast, FoF, Riot, SoC, SW, GB, keep tri-comboing with 2 more DSs worked in before the next Requiescat as not to overcap mana or gauge (because it's that much higher in Sword Oath), and I don't remotely lose threat, while getting far more DPS in the bargain.

    On the off chance I have some bursty DPS who cannot or refuse to use enmity-reduction skills, I'll open in Shield Oath for roughly the same. If they're really bursty, I may have to open with a FoF RoH combo in Shield Oath, into GB, RoH, RoH, Fast, Riot, Sword Oath, Goring, late Requiscat, HS-spam.

    But at no point is that bonus 100-120 gauge going to be worth the damage for me. I'd be losing 25-30 just over the case times, and the remainder bonus mana from the 2 bonus Shelltron, less than two HS in value, cannot bring me from 2 spare casts per minute to 5, which would be needed not to clip my last combo or delay my next Requiescat.

    Admittedly, fewer RoH combos needed = more Riot Blade and Royal Authority, but that's a good 63 potency you're missing per GCD atop 25% of each skill itself... I still don't think it's going to close that gap, nor do I see why it would need to do so, let alone through HS.

    Maybe I've just had too good of luck with 67/69 dungeon grind speedruns so far, which has cut me a lot more slack enmity-wise due to Shadewalker/Smokescreen or Diversion, but the optimal rotation doesn't seem to lie where you've listed as 'developer intended', at least in that context. And, honestly, given that most seems ultimately to come down to speedrunning... what exactly makes something inferior in how it affects clear times more optimal?
    I found this post incredibly hard to follow the point of, but what I think you are saying is that you.. do more damage by staying in sword oath rather than using shield oath and generating more gauge > mana > hs?

    When you're in sword oath you're taking 20% more damage at all times than when you're in shield oath. Assuming you care about that 20% more damage reduction, you probably also care about having more holy spirits available and more shield gauge. I don't really understand why you're talking about optimal dps rotations and considering whether or not the fact that sitting in your damage reduction stance gets your more holy spirits, and whether that is worth doing - it shouldn't be, because you're not optimising defense or threat but damage.
    (1)

  7. #67
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Kyt View Post
    Mana strain? Holy spirit is embedded into our rotation now. You're casting 5 holy spirit per minute minimum, which gives you 2 shelltrons per minute, which is the same as HW. There should be nothing else you're using your mana on. Clemency is a highly situational ability that should be used when things are going poorly, or when you're offtanking, and you aren't using flash if you're tanking a boss for the most part. What else do you need your mana for?
    I'm looking to strengthen my DEFENSIVE abilities, and that's reserving my mana for Clemency. I don't want to burn it on Holy Spirit as a main tank (Especially with a huge damage reduction anyways from shield oath.)

    I had a good idea though. Seeing how Shield Oath does not generate a lot of Oath Gage in per say a primal 1 on 1 fight why don't we have CLEMENCY generate Oath Gage as well? This will strengthen the role of a DEFENSIVE main tank.

    Thoughts?
    (0)

  8. #68
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kerwin View Post
    Seeing how Shield Oath does not generate a lot of Oath Gage in per say a primal 1 on 1 fight why don't we have CLEMENCY generate Oath Gage as well? This will strengthen the role of a DEFENSIVE main tank.
    Can this be copyright claimed ? No ? Oh, crap...
    Quote Originally Posted by Reynhart View Post
    Possible "fix". Make casting any Divine Spell increase the Oath Gauge by 20. So, Holy Spirit and Clemency.
    Quote Originally Posted by Kerwin View Post
    Thoughts?
    On top of increasing our defensive role, it would also make sheltron usage less clunky before Holy Spirit.
    (0)

  9. #69
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    In 3.0, war could gain free stacks of wrath/abandon by using certain abilities like Raw intuition. Maybe they could work this sort of thing into Paladin so that using stuff like tempered will and cover would grand some gauge?
    (0)

  10. #70
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ragology View Post
    In 3.0, war could gain free stacks of wrath/abandon by using certain abilities like Raw intuition. Maybe they could work this sort of thing into Paladin so that using stuff like tempered will and cover would grand some gauge?
    After that was especially removed from WAR ?! You really want them to hate PLD more
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast