They certainly didn't learn to talk to us. Just tell us how things are looking. Blizzard took to getting hourly updates. If you have to tell us "Sorry, we are still fixing, it will take serverl hours" that is fine. People can log off and get on with their life. Now you left them with "Yeeeahh, go try if you want, might work, might not..." leaving people in uncertainty and growing frustration.
Just be honest with your customers.
That's completely and totally untrue. The game is one giant mega-server with sharding. But there are mods that quickly find you a party for anything you are doing and move you to the correct shard seemlessly(no loading) to put you with full raids of people taking down world objectives. The worlds are heavily populated and you see people all over, but they tried to keep each shard limited to a certain number of players to reduce server stress. It's the model that a lot of games have moved towards and it works great.
We must have had very different experiences with the weeks leading up to and immediately following Legion. I remember people disappearing and reappearing at random, being shafted into empty copies of Stormwind, and an entire protest movement from the roleplaying community that went all of nowhere because Blizzard was too focused on how great their sharding was that they ignored the damage it did to the RP community.
It's true that it reduced server stress a lot (and holy crap there was a ton of stress before they patched sharding into the main cities), but it wasn't a perfect solution.
(Also when players have to make addons to fix the game for the devs, that's not a good thing.)
They learned that people will throw a fit for the first few days till the bottlenecking sorts out then totally forget about it for the next 2 years.
In other words, they're not going to waste the money for such a temporary thing. It's bad business sense. The amount of people who would unsub over this sort of thing is incredibly tiny.
3.0 wasn't too bad. At the beginning there were a lot of dc's and stuff, but didn't run into too many problems after that.
3.0 wasn't nearly as bad, the issues were contained to the large population servers. Still, the answer is no. Considering they let the Data Centers get even more congested, then decided a bunch of solo instances right at the start of the expansion was a good idea.
It'd probably help if they put Balmung and Gilgamesh into different data centers.
welcome to thread #328
Please create more threads because we have no idea what's going on.
I think the big question is has the community not learned anything? Like this happens with every big name game launch people. Like all of them. I'm sure all you armchair developers should continue to give your on point feedback though so they can continue to improve.
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