Sorry but I prefer solo instances. It will pass soon
The second point..no..have you ever played a game where many are trying to kill the same mob?
Yes, World of Warcraft. Zero issues.
They even have mob tagging restricted to your Horde/Alliance faction and still zero issues.
Besides that, they have separate "zone" storylines contributing to main storyline, so if one zone is bugged at launch, you can move to another zone. Here, we are all stuck at starting zone because everything is locked behind MSQ. It's a terrible design choice.
Did you play any expansion launch before legion? Even the juggernaut that is WoW had plenty of issues. I can imagine that for legion they poured more resources than XIV could ever pour into general development into server stability. Bad example.
Also after all this time, the game still does not let you relog after a dc until it fully logs you out, then forces you to queue from the start.
I hope they learn some lessons as well.
Also, as an aside, to people dismissing these problems as 'standard launch issues' or some such - just because something happens a lot doesn't mean it's excusable. As the OP said, this is 2017, and in addition, SE has roughly 15 years worth of experience when it comes to building MMOs. This was avoidable.
They should have known better than to put a solo instance right at the beginning of the MSQ. They should have known to procure temporary server resources from any of dozens of providers for the first week or two until things settled down. They should've known better than to half-ass the Role-based skill system - which was designed with virtually no user input - which itself is generating a lot of frustration amongst people playing certain classes.
All that said, it's true that at level 70, in a month, it's quite possible none of these issues will exist. The added skills might balance things out, the MSQ will be finished for many of us, the server load will be lessened. But that's not good enough. They still rendered unto us a completely incompetent expansion launch. What's worse is that, so far, much of the new content seems good; I like the maps so far, I like what little of the MSQ I have experienced. RDM and SAM seem like they're receiving decent reviews. They just unnecessarily skimped on hardware, didn't stress-test, made a god-awful decision regarding the MSQ, and screwed the pooch on the 4.0 combat changes. This all could have been avoided.
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