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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50

    PUG Combo Macros

    Combos
    - Wait times may vary, 3 was used as an example and may need to be changed on a case by case basis.




    Pummel -> Aura Pulse = Chance to inflict Slow
    /ac "Pummel" <t>
    /wait 3
    /ac "Aura Pulse" <t>

    Pummel -> Concussive Blow = Increased Damage
    /ac "Pummel" <t>
    /wait 3
    /ac "Concussive Blow" <t>

    Pummel -> Concussive Blow -> Simian Thrust = Increased Damage
    /ac "Concussive Blow" <t>
    /wait 3
    /ac "Simian Thrust" <t>
    Pounce -> Sucker Punch = Chance to increase absorb MP effect
    /ac "Pounce" <t>
    /wait 3
    /ac "Sucker Punch" <t>
    Pounce -> Demolish = Dispels an effect
    /ac "Pounce" <t>
    /wait 3
    /ac "Demolish" <t>
    Pounce -> Demolish -> Howling Fist = Increased Damage
    /ac "Pounce" <t>
    /wait 3
    /ac "Demolish" <t>
    /wait 3
    /ac "Howling Fist" <t>
    (3)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Was there a macro editor somewhere? I remember seeing something like that but don't remember where.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #3
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    In order to pull off a successful combo, do you need to match both the Combo WS and the Combo Direction? If this is the case then I'll probably line the abilities next to each other instead of making macros for it. Monsters and people move too much to rely on a macro to pull off these combos ^^;

    Thanks more so for compiling all the combos and their effects though, saves me a lot of time in trying to make heads or tails of the abilities when they launch.
    (3)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  4. #4
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    you also have to worry about if you miss, so the combo doesn't work. This is assuming of course that they made it not 100% accuracy like now.

    And I believe the direction of the ws's just add extra effects, they dont need to be like that for the combo.
    (0)

  5. #5
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    If a skill told you a direction to get the combo, then you have to or it won't work. You'll be unable to use any combo.
    I did try as pug.
    (3)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Nexxus View Post
    If a skill told you a direction to get the combo, then you have to or it won't work. You'll be unable to use any combo.
    I did try as pug.
    Yes direction of attack must be fulfilled as well in order to combo.
    (2)

  7. #7
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    I'm cautious to use these as full macros, since they miss a bit too often for my liking. Considering the long recast on the higher ws' it might be better to reload the starter ws in some cases and restart the combo rather than use up your tp and stronger ws' as single actions.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    17
    I would NOT use these macros. the game is situational and mobs have a tendency to reposition themselves often. missing, and locking yourself out of one of your T3 combos because you didnt give yourself enough time to get into position or it fired off too early is a MASSIVE loss in DPS. besides, with the reworking of abilities there shoulf be no reason you can not just set up your bar correctly and smash through your combos. you have plenty of time to link them anyway.
    (2)

  9. #9
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    use <st> instead of <t>

    you must confirm the action before it fires this way.
    (0)

  10. #10
    Player

    Join Date
    Jan 2012
    Location
    Limsa
    Posts
    30
    Quote Originally Posted by ChiefCurrahee View Post
    use <st> instead of <t>

    you must confirm the action before it fires this way.
    You could do this but it doesn't solve the problem of your /wait times varying, i.e. mob hate changes to mages so you have to run over there, get into position then fire off combo (Moogle is a good example). To short of a wait will end the macro, to long of a wait and it will slow your DPS if the situation were opposite. In my opinion, combo macros are better suited to be used directly from AB. It's to much of a restraint using macros for combos when they're not always timed consistently.
    (0)