I want a second apology, telling me to CALM DOWN!
I want a second apology, telling me to CALM DOWN!
We don't need apologies, we don't want them. We want this situation resolved yesterday, F2P mmos with tiny budgets and a 2 man team doing a crappy job would've done something about it already.
People are acting like they're not trying to fix it. In the apology he states they're working on a fix. Yeah, its taking a long time, and its super frustrating, but its not like they're just effing us off. To be honest, "wait and try later" is honestly the best thing to do since we know they're trying to sort it out, even if it is taking a long time. I mean, you can stand in a line, have fun doing something else, or mash Raubahn into paste trying to get in. Or, you can come here and join the established chorus of negativity. That seems the least fun to me, but to each their own. Besides, you know they'll compensate the hell out of us for this. I mean, they mailed me dyes years ago that I never lost just because a small handful of people did. I got game time when the game was down. They will definitely take care of us, don't worry. ^_^
my only complaint is that they are throttling it so bad that hardly anyone is getting through and, well, its only going to get worse. Once it SB launches on tuesday it's going to be 10x worse than it is now and then what? All of us early access players are STILL going to be stuck trying to do these instance missions. they better solve the problem fast otherwise there will be more outrage
That sad part is, this is not exclusively a technical issue.... this is literally something they brought on themselves with BAD design!!!
Why on earth would you gate the entire expansion beyond quests that eeeeeeevryone must do, that eeeeeeeeeeveryone is doing the moment they access the new area, that eeeeeeeveryone will obviously do at the same time, So early on upon reaching the new area, when your servers cannot handle the rush of players at the same time in a single player instance????????\
WHY would you have the solo instances SO early without content to filter people out along the way?
They should have had such solo MSQ instances AFTER everyone opened both new regions, unlocked the ability to search for all air currents, access to primal battles, access to all gathering nodes, and such. THEN there would be no bottle neck. Because people would have been spread out! This is completely a self inflicted wound, because they designed such a thing BEFORE thousands of players could spread out...
Not enough Facepalms
An apology means nothing if they can't fix the problem.
Personally I blame it on the mentors .... (:P)
I could accept the apology if it was one that promised something was being done. As it stands, they just seem to be shrugging apathetically and waiting for the problem to fix itself.
No real excuse for this when you consider the early access launch was entirely preorders so it isn't like they didn't know how many were going to be waiting from the get-go. Grade school mathematics would have told the server capacity vs. exceptions. Instead of reinforcing the infrastructure, SE chose to do pretty much nothing and now over 24 hours later, the servers are still melting down. Heaven help us when SB goes live and we have more people thrown on top of that.
Last edited by Amulrei; 06-18-2017 at 12:13 AM.
You will, come Monday. There's no way this launch would have gone over 100% smoothly over the weekend. There's just too many people to handle.For me there is literally no other content I want to do at the moment. I was expecting a weekend of progression and leveling with my FC. I already have all the classes I am planning on playing in SB at 60. MSQ are enough to get to 70 one class it seems with side quests being great for additional classes. For some of us, there is effectively no other content. We want to progress and not being able to just kills our will to play.
You could have leveled in the meantime, since in HW the MSQ would only get you to around Level 55/56. Spend the time bridging that gap, like I did. And yes, the story is one of the main features for me too, but I expected something like this from the start. Because many people don't understand that spamming something is like DDosing a server and it only makes everything worse.
This is completely, 100% spot on and I've been saying it in the FC as well. But then you'll always get the fanboys who say "This is normal launch stuff". No, the "launch stuff" is a direct result, a cause, of bad design.That sad part is, this is not exclusively a technical issue.... this is literally something they brought on themselves with BAD design!!!
Why on earth would you gate the entire expansion beyond quests that eeeeeeevryone must do, that eeeeeeeeeeveryone is doing the moment they access the new area, that eeeeeeeveryone will obviously do at the same time, So early on upon reaching the new area, when your servers cannot handle the rush of players at the same time in a single player instance????????\
WHY would you have the solo instances SO early without content to filter people out along the way?
They should have had such solo MSQ instances AFTER everyone opened both new regions, unlocked the ability to search for all air currents, access to primal battles, access to all gathering nodes, and such. THEN there would be no bottle neck. Because people would have been spread out! This is completely a self inflicted wound, because they designed such a thing BEFORE thousands of players could spread out...
This wouldn't be happening if two bottlenecks had not been implement in the first hours of the game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.