



And now I'm really glad I didn't take any days off for this. I get the situation, I really do but I might make my weekend centered around playing my leftover PS4 games.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



I'm wondering if the reason for the throttling is to force players to slow their pace through Stormblood's content.
At least, it would be the first time I've seen a JP dev show concern over player completion speed, IE, Nintendo's open worry about early Splatoon players hitting level cap in a few days, when they expected it to take weeks to months.

True but if, lets say, during an early midnight showing of a new hit movie, the screen keeps going black for extended periods of time and then eventually freezes to the point that they tell everyone to go home, people would be out for blood and said location would be issuing a lot of refunds and free tickets. Only in games do people seem inclined to give companies a free pass. At this point, I'd say at the very least some free game time is in order. Maybe I'm not recalling correctly but I feel like they did that for HW early access people because that first weekend it was almost unplayable for hours at a time.I don't find early-access to be anything more than just what's being said. You get to experience something before others, akin to special midnight showings of new popular movies. Damn right it's gonna be packed as hell, probably uncomfortably so, but that's part of the price you pay if you wanted it at that time. Hell, there's even the risk of it being completely ruined because there's so many people lol.
Last edited by BroodingFicus; 06-17-2017 at 06:58 AM.
On WOD launch Blizzard gave everyone who logged on during the first week a free extra week of gametime because the first 2 days of the expansion were pretty much unplayable.
Which wouldn't be a problem except for everything that is locked behind the MSQ.I'm wondering if the reason for the throttling is to force players to slow their pace through Stormblood's content.
At least, it would be the first time I've seen a JP dev show concern over player completion speed, IE, Nintendo's open worry about early Splatoon players hitting level cap in a few days, when they expected it to take weeks to months.





They did it for ARR.True but if, lets say, during an early midnight showing of a new hit movie, the screen keeps going black for extended periods of time and then eventually freezes to the point that they tell everyone to go home, people would be out for blood and said location would be issuing a lot of refunds and free tickets. Only in games do people seem inclined to give companies a free pass. At this point, I'd say at the very least some free game time is in order. Maybe I'm not recalling correctly but I feel like they did that for HW early access people because that first weekend it was almost unplayable for hours at a time.
~sigh~

My problem with this apology is that this has happened before. This was an issue in Beta... in ARR.. Yoshi said the team learned from this. They should understand based on the past that these styles of content does not work for their current server structure. The team needs to learn from the past already and stop saying sorry already.



I could at least play the game during Heavensward early access.
The issue is this. Solo MSQ instances work like this. Proceed>>>>>>>Instance, Proceed>>>>>>>> No instance, pushed out. 50 people try to get in, none get in, time passes 200 try to get in, non get in, time passes 600 try to get in, 1 gets in, time passes 1k try to get in 3 get in. This is the snowball effect occurring at the comment
They seriously need to just admit they should of added a queue to solo instances a long time ago rather than apologize, the answer is so simple it just comes down to implementing it. Proceed>>>>>Queue>>>>>Instance, now you have control over the faucet of people entering the instance and the risk of any sort of crash occurring from congestion should be limited.
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Compensation implies them giving us something extra for free because of this issue.
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