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  1. #1
    Player
    Etisha's Avatar
    Join Date
    Jan 2016
    Posts
    17
    Character
    Cleriene Traifault
    World
    Balmung
    Main Class
    Dragoon Lv 80

    Stormblood QoL changes for tanks

    So, the expansion is new and people can whine and complain about what they want in their threads about who's viable and who isn't, but I wanted to make one where people could highlight some smaller changes that would seem reasonable enough to warrant consideration.

    For example, for warriors, now that stacks/beast doesn't decay out of combat, we get to hang around towns and run around on our mounts with some rage (beast?) in our bar. Great for getting an early fell cleave on the next target, but this creates an obnoxious aura around the character that persists until you drop your stance or spend -all- of your beast. Maybe it's time for the aura to go away since it wont decay after 30 seconds anymore? I really dislike swapping out and into my stance all the time just to look normal.

    Food for thought. Leave some ideas on little things below. Maybe not sweeping gameplay mechanic changes, but things that would make your experience on a tank just a little more enjoyable.
    (1)

  2. #2
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    in grit, syphon strikes restores as much mp as dark arts uses, at least in all my tests. means more consistent ability uses
    (0)

  3. #3
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Etisha View Post
    but this creates an obnoxious aura around the character that persists until you drop your stance or spend -all- of your beast. Maybe it's time for the aura to go away since it wont decay after 30 seconds anymore? I really dislike swapping out and into my stance all the time just to look normal.
    But... the aura is the best part, that's how dark side looks on DRK. Why would you not want that axe wielding psychopathic glow around you at all times?
    IMO best quality of life and the only really good change to WAR I have seen so far(mind you I haven't used any new abilities) is the running animation with the weapon out!
    (2)

  4. #4
    Player
    Etisha's Avatar
    Join Date
    Jan 2016
    Posts
    17
    Character
    Cleriene Traifault
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by ZaqueXIII View Post
    But... the aura is the best part, that's how dark side looks on DRK. Why would you not want that axe wielding psychopathic glow around you at all times?
    IMO best quality of life and the only really good change to WAR I have seen so far(mind you I haven't used any new abilities) is the running animation with the weapon out!
    It's annoying! But I suppose if some people like it, maybe I have to live with it?

    The running animation with the axe is AMAZING! I'm gonna take some screens of that later for sure!
    (0)

  5. #5
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90
    I used to can't stand DRK aura when they AFKing next to some story NPC, I still hate it, only now I have to content with WAR as well.
    (0)
    Common sense is not so common anymore.

  6. #6
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    824
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Make Total Eclipse provide extra enmity like every other tank AoE weaponskill in the game. There is no reason not to and it forces you to awkwardly juggle in Flashes. Yoshi said that it was so they don't steal aggro in situations where the MT is mobbing. Then how come this hasn't been an issue with WAR/DRK in the past with Overpower and Unleash?
    (0)