Quote Originally Posted by Kinseykinz View Post
It'll help proc. the secondary effects of any of your DD spells more.
example: Thundara- deals lightning damage. Chance to inflict Stun. The stun is influenced by your enfeebling skill.

It'll keep a mob slept longer or be the difference between landing or not landing sleep on a tough mob.

Also, it's probably a more critical skill in the future development plan of the game. I get that you're probably just thinking it's semi-lame to 'waste' 2 trait slots on Enfeebling Enhancements now when the game doesn't really have pure Enfeebling magic. This argument has merit of course...that being said Stun,Sleep and Bind are all wonderful crowd control/aoe canceling Godsends that when well timed/landed can make a parties battle all the better.
Well, here's the thing. All the Thaumaturge spells that have a chance of having a secondary enfeebling effect are exclusive. No one other than Thaumaturge can cast:
  • Blizzard (Heavy Effect)
  • Thundara (Stun Effect)
  • Blizzara (Bind Effect)
  • Sleep
So why also have (2) Thaumaturge exclusive traits to make the enfeebling proc with greater effect? No one can cast those spells at a weaker proc rate because their exclusive to Thaumaturge. Why not just make them proc better to begin with and free up those two trait slots for something else??