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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kinseykinz View Post
    It'll help proc. the secondary effects of any of your DD spells more.
    example: Thundara- deals lightning damage. Chance to inflict Stun. The stun is influenced by your enfeebling skill.

    It'll keep a mob slept longer or be the difference between landing or not landing sleep on a tough mob.

    Also, it's probably a more critical skill in the future development plan of the game. I get that you're probably just thinking it's semi-lame to 'waste' 2 trait slots on Enfeebling Enhancements now when the game doesn't really have pure Enfeebling magic. This argument has merit of course...that being said Stun,Sleep and Bind are all wonderful crowd control/aoe canceling Godsends that when well timed/landed can make a parties battle all the better.
    Well, here's the thing. All the Thaumaturge spells that have a chance of having a secondary enfeebling effect are exclusive. No one other than Thaumaturge can cast:
    • Blizzard (Heavy Effect)
    • Thundara (Stun Effect)
    • Blizzara (Bind Effect)
    • Sleep
    So why also have (2) Thaumaturge exclusive traits to make the enfeebling proc with greater effect? No one can cast those spells at a weaker proc rate because their exclusive to Thaumaturge. Why not just make them proc better to begin with and free up those two trait slots for something else??
    (0)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Sorel View Post
    So why also have (2) Thaumaturge exclusive traits to make the enfeebling proc with greater effect? No one can cast those spells at a weaker proc rate because their exclusive to Thaumaturge. Why not just make them proc better to begin with and free up those two trait slots for something else??
    Because we won't be level 50 forever and one day THM might get more spells that are enfeebles. Again, I get it kinda eats up room now, but I'm sure it has a plan. Also these 2 abilities allow THM's to focus their gear sets and stats more on Magic Potency and Attack and then use these abilities to boost up the few enfeebles they do have. This way you don't have to waste stats on enfeebling to land sleep for example.

    But that being said, Sleep is a VERY important spell to land if you need to use it. As are the debuffs associated with your spells.
    (1)