Just noticed my Shield level is missing from my sig lol.
Except there is a shield skill to level. It's called Gladiator. Those of us who used to have those skills now have to play Gladiator to get the half of them that haven't been made exclusive.
Mages (the only other classes that use shields) shouldn't need these abilities since they only work when in active mode, and mages should always be in passive mode to regenerate mp anyway. They might come in handy when soloing i guess, but when soloing, you should always be prepared to lvl multiple classes for necessary skills.
Not all "mages" play the same way as you. I found these skills extremely valuable for soloing. Whether you're in active mode or passive mode, that monster you cast a nuke on is going to attack you. You'd be stupid not to be in active mode and blocking with your shield if you have one. It significantly improves survivability in solo situations, and that's what it's there for.Mages (the only other classes that use shields) shouldn't need these abilities since they only work when in active mode, and mages should always be in passive mode to regenerate mp anyway. They might come in handy when soloing i guess, but when soloing, you should always be prepared to lvl multiple classes for necessary skills.
ordinarily I don't have a problem with cross classing skills. But in this case, where we used to have something and it got taken away and now we have to go get it again, I'm extremely bitter. That's really not right.
I'm sorry I gotta agree with Masamune1004... It should have been combined with the Gladiator class from the beginning, If you want your shield again you gotta lvl GLA. Makes perfect sense.
Yes, and I acknowlegded the fact that they could be useful solo, but good soloing requires cross-class abilities.Not all "mages" play the same way as you. I found these skills extremely valuable for soloing. Whether you're in active mode or passive mode, that monster you cast a nuke on is going to attack you. You'd be stupid not to be in active mode and blocking with your shield if you have one. It significantly improves survivability in solo situations, and that's what it's there for.
I can see how this might make someone upset, but it's for the better of the game. I'd rather not hold back the potential of this game because some people will lose some abilities. And who knows? Maybe the new mage abilities will be so awesome that you won't need the shield abilities anymore.
So far, it doesn't look that way. On THM Sacrifice is gone, all the astral/umbral magic is gone, and no new survivability tools seem to have taken their place. So that makes two different classes to level up just to be able to move from one fight to the next without a lot of downtime.
Both DoM have undergone massive, radical transformations that may even make gear people had yesterday obsolete.
I realize that the main reason for such sweeping changes was to make each class more unique, but people have their reasons for picking certain classes, and the resulting virtually new class might not live up to those reasons, undoing a lot of work even though that wasn't their intention.
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