Especially with self-combo, I, too, am worried that actual damage output of bows might be better than DPS as overall damage (since we will do more weapon skills with self-combo and DPS is not involved in weapon skills).![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
just a question...has anyone tested how putting your craft stats (Vit Str) ext help your sucsess rates compared to Craftsmanship or MagCraft?
I can't imagine people throwing everything in such a fluff if they didn't. Slotted gear may still be vastly superior to this stuff.
My understand is that for crafts stats (like Vit) affect high quality rates. One for main hand and the other for off hand.
All GC item are only for temporary use, just live with it.
I think it is good during certain time to have this city good for this classes and another city good for another set of classes. Then rotate around later. Why must one be best all the time?
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
This actually makes me upset. The stats on the items really should be the same, even on weapons. Fact of the matter is that spike damage reigns on ifrit, and exp, fights. The DPS on them may mathematically be equal, if you average the numbers over time, but I feel that the designers are running into an issue where their mathematical model does not accurately reflect how the game will react to them. When you need to move around a lot, or when enemies die quickly, heavy damage/high delay weapons reign supreme on DPS.
For Ifrit, you need to move around a lot. When you can do damage, you want to put on the damage as hard as possible. The DPS is a mash of spike damage, averaged out. DPS on ifrit cannot be obtained through consistent low damage hits over time...This is compounded by the fact that you often need to hold onto TP for an opportune time to land an attack. For exp fights, low burst, low delay type weapons are a waste of time because before enough time passes for decent DoT to result from a low delay/low damage weapon... the enemy is already dead from high damage high delay weapons.
As for crafting stats, I feel that I am at a disadvantage for no other reason than I chose LL over Ul'dah... under the impression that GC items would be relatively equal. This is a rather large difference in stats for that slot. Certainly, it is too large to be considered equivalent.
Accept Yoshida said not to pick based on what class the city seemed to support or what items a GC gave because it wouldn't matter in coming patches. Had I known such quality items were coming to Ul'dah I'd have stayed there.
It'd be different if we could switch companies.
What do you want them to do?
Give every item implemented to every company? Seriously the gear isn't that massive of a advantage. The best compromise would be to inflate the seal cost for the items outside your company and they may do just that in the future. It's not something to complain about really.
Next patch could introduce even better stuff for another city, so in the long run you really shouldn't choose your company for the gear because your almost betting to be dissapointed in the end if thats your choice. Gear isn't everything.
No, but they could have done what they did with the rings and make it something comparable. They don't need to be exact. The issue isn't something being slightly better or worse, it's that for two of the GCs, the items don't even exist.What do you want them to do?
Give every item implemented to every company? Seriously the gear isn't that massive of a advantage. The best compromise would be to inflate the seal cost for the items outside your company and they may do just that in the future. It's not something to complain about really.
Next patch could introduce even better stuff for another city, so in the long run you really shouldn't choose your company for the gear because your almost betting to be dissapointed in the end if thats your choice. Gear isn't everything.
I really don't think this is as big of a deal as some of you are making it out to be, I'm running some comparisons with the crafting gear available at 38+ and I'm not even sure I'd want to use the crakows in any case, I'd rather have the control afforded by the linen gaiters. From what I've been able to do by playing around with the gear available, I've found that if you strike up a balance between the three crafting stats (as you probably should due to our ignorance as to their specific effects excluding control), with non-gc gear you can get 32-39-34 MCraft-Craft-Control from non-dated items, and with GC gear that can go to 43-35-39. Now using armorer as an example, at 48 their main tool gives 64-76-82 for a combined non-GC balanced set of 96-115-116 and a GC balanced set of 107-111-121, you gain 16.5% MCraft, and exchange 3.4% Craft for 4.1% Control.
Sure, flames may have a slight advantage over non-flames, but I really don't think it's as huge as people are making it out to be. That huge % difference between the GC gear and the next best non-GC counterpart doesn't look so big when you take the whole picture into account (and btw the difference between FS Sarouel and the Woolen Sarouel is 7 not 8).
Feel free to play with the numbers more, the attempt of putting together a balanced set of (albeit miss-matched) gear was just based on manipulation of available options by hand and I haven't run it through any kind of optimization formulas, I will however gladly post the spreadsheet I have containing the info I used though, as the input process was kind of a drag.
Its FAR better this way, I like that different cities have different items (like they should have) as long as all cities have good items and no I am not from Uldah GC.
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