

No, but they could have done what they did with the rings and make it something comparable. They don't need to be exact. The issue isn't something being slightly better or worse, it's that for two of the GCs, the items don't even exist.What do you want them to do?
Give every item implemented to every company? Seriously the gear isn't that massive of a advantage. The best compromise would be to inflate the seal cost for the items outside your company and they may do just that in the future. It's not something to complain about really.
Next patch could introduce even better stuff for another city, so in the long run you really shouldn't choose your company for the gear because your almost betting to be dissapointed in the end if thats your choice. Gear isn't everything.


Because Yoshida look for long term, not just as short term.Accept Yoshida said not to pick based on what class the city seemed to support or what items a GC gave because it wouldn't matter in coming patches. Had I known such quality items were coming to Ul'dah I'd have stayed there.
It'd be different if we could switch companies.
For now, Uldah is best for crafter, then what about next patch? Limsa might get better crafters gear than Uldah, so this make thing balance overall, and also which is why I said they are just for temporary. One company shouldn't be best at specific classes all the time, but should rotate around. Making all GC give the same item = boring too!
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
So in other words, until the next patch comes around, I stay shafted because I chose to pick a Grand Company that I enjoyed due to the lore/story behind the company (that Square spent a LOT of time and effort into, if you haven't noticed), rather than items? Screw the lore, just gimme the items and tough shit for the others who actually gave their GC decision a lot of thought (which Square intended for you to do), is what you're saying, right?
Sorry, not for me, I'm not a min-maxing munchkin. Although I picked Immortal Flames (because I liked the leader, and not because I wanted the items), I can very much see what the other players' gripe is, ESPECIALLY because Yoshida originally stated that the strength of the items would not differ based on which GC you join.
Unfortunately, I'm pretty sure they have other far more pressing matters at the moment, and I can't blame them if they don't get this fixed right away. But kudos to Sephrick to pointing out this discrepancy.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
This actually makes me upset. The stats on the items really should be the same, even on weapons. Fact of the matter is that spike damage reigns on ifrit, and exp, fights. The DPS on them may mathematically be equal, if you average the numbers over time, but I feel that the designers are running into an issue where their mathematical model does not accurately reflect how the game will react to them. When you need to move around a lot, or when enemies die quickly, heavy damage/high delay weapons reign supreme on DPS.
For Ifrit, you need to move around a lot. When you can do damage, you want to put on the damage as hard as possible. The DPS is a mash of spike damage, averaged out. DPS on ifrit cannot be obtained through consistent low damage hits over time...This is compounded by the fact that you often need to hold onto TP for an opportune time to land an attack. For exp fights, low burst, low delay type weapons are a waste of time because before enough time passes for decent DoT to result from a low delay/low damage weapon... the enemy is already dead from high damage high delay weapons.
As for crafting stats, I feel that I am at a disadvantage for no other reason than I chose LL over Ul'dah... under the impression that GC items would be relatively equal. This is a rather large difference in stats for that slot. Certainly, it is too large to be considered equivalent.
I really don't think this is as big of a deal as some of you are making it out to be, I'm running some comparisons with the crafting gear available at 38+ and I'm not even sure I'd want to use the crakows in any case, I'd rather have the control afforded by the linen gaiters. From what I've been able to do by playing around with the gear available, I've found that if you strike up a balance between the three crafting stats (as you probably should due to our ignorance as to their specific effects excluding control), with non-gc gear you can get 32-39-34 MCraft-Craft-Control from non-dated items, and with GC gear that can go to 43-35-39. Now using armorer as an example, at 48 their main tool gives 64-76-82 for a combined non-GC balanced set of 96-115-116 and a GC balanced set of 107-111-121, you gain 16.5% MCraft, and exchange 3.4% Craft for 4.1% Control.
Sure, flames may have a slight advantage over non-flames, but I really don't think it's as huge as people are making it out to be. That huge % difference between the GC gear and the next best non-GC counterpart doesn't look so big when you take the whole picture into account (and btw the difference between FS Sarouel and the Woolen Sarouel is 7 not 8).
Feel free to play with the numbers more, the attempt of putting together a balanced set of (albeit miss-matched) gear was just based on manipulation of available options by hand and I haven't run it through any kind of optimization formulas, I will however gladly post the spreadsheet I have containing the info I used though, as the input process was kind of a drag.


Its FAR better this way, I like that different cities have different items (like they should have) as long as all cities have good items and no I am not from Uldah GC.
I actually found it balanced that Uldah got a decent crafting piece this time. If you look at the current lv25 company gear for crafting, Uldah's gear just sucks compared to the other cities...
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ



I believe the Uldah is for all class as the lvl 25 top (cant check anymore since I join the Serpent)
the Lominsan doublet +20 crafmanship only for BSM,ARM,CRP,MIN;BTN;FSH
The Gridanian something +15 only for CUL,ALC,WVR,LTW
none class restrict > class restrict
edit: also you can buy the Lominsan Doublet and the Gridanian something before join companies so nothing to complain there, just 3 times dungeon quest should be more than enough seal for those 2
on the other hands when GC first update the GC of 3 city have : slops pants +12
and with this new update, only uldah have a +18 pants and it is for all class while the slops is class restrict
Last edited by Shneibel; 12-15-2011 at 07:57 PM.
Gridanian Coatee Evasion +2, Craftsmanship+15, Control+5 Requires: GSM LTW WVR ALC CUL
Gridanian Doublet Mg. Craftsmanship+20, Output+20 Requires: CRP BSM ARM MIN BTN FSH
Lominsan Apron Magic Evasion+2, Mg. Craftsmanship+15, Control+5 Requires: GSM LTW WVR ALC CUL
Lominsan Doublet Vest Gathering+20, Craftsmanship+20 Requires: CRP BSM ARM MIN BTN FSH
versus
Ul'dahn Gown Evasion+5, Craftsmanship+10, Mg. Craftsmanship+5, Control : +5 Requires: Discipline of the Hand
Edit: legs sucks also
Gridanian Bottom Mg. Craftsmanship+8, Control+4 Requires: GSM LTW WVR ALC CUL
Gridanian Slops Craftsmanship+12, Gathering+12 Requires: CRP BSM ARM MIN BTN FSH
Lominsan Chausses Craftsmanship+8, Control+4 Requires: GSM LTW WVR ALC CUL
Lominsan Slops Mg. Craftsmanship+12, Output+12 Requires: CRP BSM ARM MIN BTN FSH
versus
Ul'dahn Chausses Craftsmanship+4, Mg. Craftsmanship+4, Control+4 Requires: Discipline of the Hand
Basically with Uldah you can be cheap and get one set with weaker stats instead of two sets, but the whole point of this thread is to optimize gear for crafting, making this set the worst set out there.
Last edited by KumaAkuma; 12-15-2011 at 08:45 PM.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ


seems like every GC got some nice new items, i wish i could have them all but i cant. Oh well. One way to keep every player in the game from looking the same is to limit who can have what.
Last edited by syntaxlies; 12-16-2011 at 12:33 AM.
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