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  1. #21
    Player
    Voormund's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Zen Jitsu
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by alimdia View Post
    WoW Legion, GW2 HoT.
    That's one thing I will say about WoW, I played Legion for most of 3 days from the minute the servers went up without much of any issues other than some bugged mobs. Gotta give Blizzard credit that launch was as close to flawless as I've seen.

    I mean yea this is kind of a silly and big oversight but I was surprised how well things were running up to that point - granted peak hours haven't hit yet.
    (0)

  2. #22
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by alimdia View Post
    WoW Legion, GW2 HoT.
    Didn't play GW2 but Legion was the first and only wow expansion I know of that was able to go smoothly. Other WoW launches were disasters. I remember in Wrath, I got stuck on a boat over to northrend and had to call a gm to get me unstuck it was that bad.

    This is XIV's second expansion, I'm sure they'll figure it out sooner or later, but look how long it took even WoW
    (2)

  3. #23
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by _Babble_ View Post
    I have been playing MMOs since 1999 - The original EQ. I don't recall ever experiencing an expansion release without major problems - from any company.
    I have played many as well: EQ1, WoW, Rift, Wildstar, this one, etc and I agree having major issues is pretty common. It doesn't mean it has to be acceptable though especially one that has affected people all day, we are going on 11 hours of servers being up.

    What server did you play on in EQ1?
    (2)

  4. #24
    Player

    Join Date
    Aug 2013
    Posts
    138
    When are you people going to learn that "Early Access" is corporate marketing speak for "Stress Test"?
    (2)

  5. #25
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Jeibird View Post
    a video game is having performance issues immediately following a giant patch during early access of that patch that incidentally brought a giant wave activity so much so I've seen people who weren't around for almost a year? say it isn't so!

    Is this an excuse for a poor implementation of game play? If it is I hope you are ashamed of yourself. If you design with gates (14 the most gated MMO of all time) you have to take into account the resources you have. They would have been better off with kill 5 butterflies.
    (6)

  6. #26
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sylentmana View Post
    When are you people going to learn that "Early Access" is corporate marketing speak for "Stress Test"?
    True enough but doesn't make it a good practice or the issues anymore acceptable. Especially since several of them that seem to be causing the most strife could have been easily avoided by a little critical thinking. HW I recall having a few issues. Things like getting DC'd from that first dungeon a few times mid run, a few server errors here and there but nothing like this. Since 11:30 I've played for 20 mins and spent the rest of the time waiting in huge queues.
    (3)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  7. #27
    Player
    Darker_Midnight's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Darker Midnight
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Join 6 million other players....

    Please, you can't even handle 1% of that number.
    (2)
    Ka-Lian'Tu-Sa on Tonberry, we're always looking for new folk to join!
    http://forum.square-enix.com/ffxiv/threads/291312

  8. #28
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Driavna View Post
    At least for EU login server did crash and long ques for popular servers. No idea about GW2 expansion but the hype for that game really died so is no wonder.
    Except for those few mega popular servers the rest went fine.

    The way blizzard solved this was to essentially borrow a technique from mega server, thee realms are basically mega servers now.

    When you move into a zone and it's too busy a new instance is created therefore reducing the burden on the servers. This worked flawlessly for people on Legion release.

    The problem with FF14 is that it uses very poor server organisation.

    Edit, turns out they use instances now!

    SE really need to get their act together and write proper server code. Sadly the Achilles Heal of this game (2.x+) has always been it's poor, limited server code.
    (2)
    Last edited by Saccharin; 06-17-2017 at 07:30 AM.

  9. #29
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Titor View Post
    Didn't play GW2 but Legion was the first and only wow expansion I know of that was able to go smoothly. Other WoW launches were disasters. I remember in Wrath, I got stuck on a boat over to northrend and had to call a gm to get me unstuck it was that bad.

    This is XIV's second expansion, I'm sure they'll figure it out sooner or later, but look how long it took even WoW
    Thats interesting. I guess SE should have hired some former WoW employees to learn about the hiccups of previous launches so they could prevent something like this from happening. Heavensward was such a smooth launch that SE might have taken SB launch for granted.
    (0)

  10. #30
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Vhailor View Post
    Quote Originally Posted by Driavna View Post
    Devs tweak their servers around the average traffic the game has most of the time, current numbers are something extraordinary that won't last and from a business perspective is a waste of money/resources to build server only needed during the first few weeks.
    This is only partly a server resource problem. It's also a design problem. When the first real 'fight' of the storyline is a solo instance a handful of missions in, you're guaranteeing the worst possible bottleneck. If they'd thrown in a dungeon (or preferably two) first, it would have gone over a lot better, even with the same server resources. They knew this, and ignored it.
    But it's still an issue about it being the first day. Just as they have to balance their hardware around a more normal level of traffic, they also design their storyline and quest scenarios around having normal traffic. Saying they should have designed the whole progress of the game's main scenario around an issue that'll only be true for a few days is nonsense.

    Yes, it sucks the first day. If you can't handle that, then wait a few days to do the MSQ and it won't be an issue.
    (0)

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