Quote Originally Posted by Vhailor View Post
Quote Originally Posted by Driavna View Post
Devs tweak their servers around the average traffic the game has most of the time, current numbers are something extraordinary that won't last and from a business perspective is a waste of money/resources to build server only needed during the first few weeks.
This is only partly a server resource problem. It's also a design problem. When the first real 'fight' of the storyline is a solo instance a handful of missions in, you're guaranteeing the worst possible bottleneck. If they'd thrown in a dungeon (or preferably two) first, it would have gone over a lot better, even with the same server resources. They knew this, and ignored it.
But it's still an issue about it being the first day. Just as they have to balance their hardware around a more normal level of traffic, they also design their storyline and quest scenarios around having normal traffic. Saying they should have designed the whole progress of the game's main scenario around an issue that'll only be true for a few days is nonsense.

Yes, it sucks the first day. If you can't handle that, then wait a few days to do the MSQ and it won't be an issue.