I have been playing MMOs since 1999 - The original EQ. I don't recall ever experiencing an expansion release without major problems - from any company.

I have been playing MMOs since 1999 - The original EQ. I don't recall ever experiencing an expansion release without major problems - from any company.
That's one thing I will say about WoW, I played Legion for most of 3 days from the minute the servers went up without much of any issues other than some bugged mobs. Gotta give Blizzard credit that launch was as close to flawless as I've seen.
I mean yea this is kind of a silly and big oversight but I was surprised how well things were running up to that point - granted peak hours haven't hit yet.



Didn't play GW2 but Legion was the first and only wow expansion I know of that was able to go smoothly. Other WoW launches were disasters. I remember in Wrath, I got stuck on a boat over to northrend and had to call a gm to get me unstuck it was that bad.
This is XIV's second expansion, I'm sure they'll figure it out sooner or later, but look how long it took even WoW
I have played many as well: EQ1, WoW, Rift, Wildstar, this one, etc and I agree having major issues is pretty common. It doesn't mean it has to be acceptable though especially one that has affected people all day, we are going on 11 hours of servers being up.
What server did you play on in EQ1?
So 18 years, 20 if you go back to UO, and the industry hasn't learned a thing in all that time. And people wonder why some of us are upset.


Not just that, but SE themselves had this issue before! you think they would learn from 2.0 + having supposed upgraded servers since then??? I would give SE a pass completely for 2.0 because it would be hard as hell to know how many people would come back from such a flop that 1.0 gave. but 4.0?? 2 game revamps, an expansion in between the 2 revamps, and a server upgrade later? no excuse.
Last edited by Hamada; 06-19-2017 at 01:55 AM.
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