Quote Originally Posted by Driavna View Post
This problem is common to any MMO. Devs tweak their servers around the average traffic the game has most of the time, current numbers are something extraordinary that won't last and from a business perspective is a waste of money/resources to build server only needed during the first few weeks. This won't change and players have three options:

- Don't support this.

- Wait a month or so to join the game.

- Deal with it.
This is only partly a server resource problem. It's also a design problem. When the first real 'fight' of the storyline is a solo instance a handful of missions in, you're guaranteeing the worst possible bottleneck. If they'd thrown in a dungeon (or preferably two) first, it would have gone over a lot better, even with the same server resources. They knew this, and ignored it.

And people just letting it slide as "eh, always happens" aren't helping the problem at all. Companies need to face the wrath of their customers for incompetent launches, or things will never improve.