well let me say something.

The problem i see with healers/tanks is not the fact that you get blamed, i always leveled up 1dps / 1 tank / 1 healer role since beta of this game, because i like to know every role in every fight in game. Stickin to one role only will just make you a lazy worse player than knowing more jobs.

That said. My concern is the need of party to complete the MSQ. MSQ should be solo to avoid this crap.
Now the problem that exists between jobs is the fact that both healer and tank are extremely boring, flat repetitive and uninteresting to play, at least for me, with healer being a bit more hectic at a times.
Tanking in this game spamming 1 2 3 to get your enmity rotation combo, throwing randomly an axe to get hate, or a provoke here and there isnt going to cut it. These classes are really boring.
When i read they were reworking jobs on stormblood i expected a bit more, but had basically 0 faith since Yoshi wont understand that this game needs a different format.

So yeah, here we are, 1 week after? Queue times for expert for dps are 30+minutes, every primal extreme already killed, msq finished, jobs are basically the same with nerfs left and right, and we are back at square one (as i said in other thread months ago), farming tomestones over and over and over again.

Frankly you'd expect more from Square Enix, or im just dumb to think they could actually have fresh ideas. Heavensward was a great expansion way better than this one, Stormblood is just a "refresh" of everything that is old and boring since months now.
Probably not the game for me hence why i'll let this sub run out and be done with it. Shame because it could have been a really great opportunity.

Have fun everyone.