Quote Originally Posted by Resolute View Post
As a PLD (built in stun), the only ones I feel like I HAVE to have are provoke and rampart, everything else can be used based on preference or the specific fight. It doesn't seem that bad to me.
I'll put it this way - a better approach would have been to simply make all the Role skills from other Jobs available to your main, whether or not you'd leveled anything else. That is, WHM automatically getting access to cross-class skills from BLM and ACN, and so on and so forth.

I don't necessarily mind that SE took a more ambitious approach, but they mixed it in with their skill-reduction mission in a very lazy and at-times harmful way. As a WHM, which admittedly is picking on a particularly problematic case, I have to spend 3/5 of my slots simply to get back crucial abilities I used to get natively - Protect, Esuna, and Lucid Dream. I also need to spend a fourth for Swiftcast. That leaves me with one remaining choice amongst a collection of mostly-uninspired skills; a greatly weakened Cleric's Stance, a near-totally-useless Break, Eye for an Eye (which has always been too random to be relied upon), Surecast (meh), Rescue (fun for trolling), and Largesse (again, an ability I used to have natively as Divine Seal).

So basically I have 4/5 bound at all times, and swap Cleric's and Largesse around depending on whether or not I'm in a dungeon. And, to boot, at Level 60, I am still less effective than I was in 3.x.

It also says worlds that even optimistic voices such as yours are describing the system as being 'not that bad'. These combat changes should have generated excitement; reactions should have ranged from stoked to neutral, not neutral to angry. SE f*cked it up, badly.