The addition of a guaranteed gear drop for your class to leveling dungeons has been a boon for gathering gear for glamour purposes, but the same cannot be said for end-expansion dungeons.
Having run Matoya's Relict via the Duty Support system a painful amount in the last few days in pursuit of the chestpiece of Maiming, and having had similar experiences in the past with other non-leveling dungeons, I would like to suggest the following:
- Upon the end of an expansion (as in the next expansion is released), an NPC should be added to the primary city of the now-old expansion who offers dungeon gear from that expansion in exchange for Tomestones of Poetics.
- The gear offered should be only that which drops from end-expansion dungeons rather than leveling dungeons.
- In order to purchase gear from a specific dungeon, a player should have to complete that dungeon at least once to unlock the dungeon in the NPC's shop inventory. This will limit new players so they cannot purchase gear for a dungeon that they have not completed and prevent spoilers.
- The shop's inventory should be segregated by dungeon in order to prevent the item list from being too long.
For example:
Upon the release of Endwalker, an NPC is added to Eulmore. Players who have only just finished Amaurot for the ShB story will be unable to purchase gear from the NPC. Sections of the shop's inventory should unlock as they complete MSQ dungeons.
Players who have completed the ShB story and are ready to enter the Endwalker story should be able to access the NPC's shop inventory in its entirety and purchase dungeon-dropped gear from Matoya's Relict and other MSQ dungeons by default in exchange for Poetics as well as gear from optional dungeons if they've completed the relevant optional dungeon.
An alternative is to add the guaranteed-drop-for-class mechanic to non-leveling dungeons following the 'end' of an expansion and the release of the next expansion.
My reasons:
- Players who desire a piece of gear from a non-leveling dungeon are more likely to grind the dungeon via Duty Support than via the party finder, especially if the player is DPS or desires a DPS item, which means the current system does not reduce queue times for those dungeons by a substantial amount.
- Much of the gear available via non-leveling dungeons is exclusive in appearance or dye pattern, and cannot be obtained without being lucky or grinding the dungeon repeatedly.
- Adding this gear via poetics will not make gearing through an old expansion superficial for new players, as the end-expansion gear is already available via poetics.
- The glamour gear grind does not increase the current lifespan of a player's interest in the game. In fact, poor RNG experiences in the process can reduce a player's enthusiasm for the game via disappointment and the low but very real chance of never seeing the item drop.