Maybe not from a damage point of view, because we wont know that until 70, but we just lost a bunch of our oGCD skills that we were using to pop off with wildfire.
Raging Strikes
Blood for Blood
Hawks eye
Quelling strikes
Blank (does no damage now)
oGCD stun/silence that shared a cooldown now do no damage as a class role
Lead shot also got deleted, which was a dot that took some planning to figure out when it was optimal to cast
I liked playing machinist because it was a good combination of mechanical play and having to think about your next step. The heat gauge will be interesting but man I feel like from a button pressing perspective I'm going to be falling asleep. Especially because we don't have GB cast time anymore so it's going to feel like there's even MORE dead time between abilities.