Quote Originally Posted by Duelle View Post
I disagree. Hitting Attack does nothing for the next magic spell used in any of the turn-based RPGs I've played. Casting a spell has no effect on the Attack command. There's also the lack of support for the type of procs required (hitting Attack has an X% chance to do something to the next Black or White magic spell) nor stacking mechanics (Attack generates a stack that does something to your spells). No combo systems, either.
This is your problem, either you don't understand what words mean, or you're deliberately engaging in a bait and switch. You have repeatedly said it can't be done, not that you have not seen it done, that it can't. Well I hate to you but you not seeing something doesn't mean it can't be done. But you have a bigger problem, what your suggesting has been done and is has been done in FF. Mystic knight. In ff5 mystic knight would cast(using magic) a sword enchantment. That would make the attack command discharge the spell.

Furthermore you can make skills create stacks in a turn based system, play etrian odyssey. You can split a turn up into multiple actions. Look at table top games, in pathfinder for example you can swift cast a touch spell which is discharged to the target on successful attack in the same round(spells enhancing melee). Classes like swashbuckler build stacks of a resource on crits that they can spend on special skills. So once again it has been demonstrated that you have not the slightest clue what you're talking about, nor a breadth of experience with turn based systems.