I'll touch on some of the OP questions, even though I'm not one of the developers.

Quote Originally Posted by Hamada View Post
Re: Fluid Aura
Utility skills shouldn't deal damage. This is also why knockbacks, stuns and silences no longer deal damage. It's more a parity thing and one that I feel makes sense.
Re: Aetherflow nerf
Likely to make MP conservation a thing for healers. Or did we forget all the jokes about how AST and SCH have infinite MP and WHM didn't?
Re: Adloquium nerf
This I'd bet is to make you use Adlo more sparingly. Basically, "don't spam it unless you actually need it", which would tell me they're trying to make you focus on throughput via direct heals rather than shields.
Re: Bane nerf
This is probably to dissuade people from AoE spams.
Re: Virus, Sustain, Miasma II
Virus was basically split between other roles. Sustain was kinda there, though I will agree that removing it hurts SMN more than SCH. Miasma II was there for semi-utility and was mostly useful in PvP (where skills are now set in a specific way, so it becomes moot either way).
Re: Embrace nerf
Again, they seem to want healers to focus on healing throughput. Nerfed faeries means you'll have to spend more time casting Physic. Assuming this works, it'll kill the jokes about how the fairy is the real healer.
Re: Shadowflare change
I'm assuming this is either more focus on the utility part of things or simply allowing SCH and SMN to use it at the beginning and then move on to their individual rotations of heals/damage spells.

Basically, what I'm getting out of the changes is "you had your fun pretending you were a DPS, now get in there and start healing".