Quote Originally Posted by Bourne_Endeavor View Post
Making trash mobs smarter or more varied requires more thought. The upper floors of PotD have you actually question whether you want to pull three mobs or just one; priority targets that need to be single targeted down fast; good usage of your defensive and healing abilities. None of this is hardcore raider level intensity, but simply asks you pay attention and think. Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game.
Was talking with an fc mate about legitimate ways to make trash more interesting. By and far the best we came up with is make all mobs like PotD 150+ trash.