Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by eagledorf View Post
    ^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
    Yes, but your facts are wrong. It has to do with how the game's coded. Tank stances aren't one divided by a number. They're one multiplied by a number. Because of this, you start at 1, go to .8, and then go to .96.
    (0)

  2. #22
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    i don't get the point in them nerfing PLD fight or flight in the final build, it's not like it's going to stop people from transitioning into that job, if anything i think they should keep the pre release version since it is gonna be the most used tank job in 4.0 anyway
    (0)
    Last edited by konpachizaraki; 06-17-2017 at 12:38 AM.

  3. #23
    Player
    hotaruchan's Avatar
    Join Date
    Aug 2013
    Location
    limsa lomsa
    Posts
    18
    Character
    Khloe Kaatapoh
    World
    Malboro
    Main Class
    Dancer Lv 80
    the amount of difference you analy pointed out .04 will do is statistically insignificant for all intents and purposes
    (0)

  4. #24
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90
    Potency aside, WAR is just not fun anymore, feel very clunky, I've tried to 'get into it' tried to like it, on the surface it looks like nothing has change much but the fluidity of this job is gone. I wasn't planing to go samurai straight away but that job felt more akin to WAR 3.x , good bye WAR, we've had a good run but I guess all good things must have an end.

    I wished the devs would leave WAR alone and just bring the other 2 tanks to make them fun like WAR 3.x
    (1)
    Common sense is not so common anymore.

  5. #25
    Player
    Nastumi's Avatar
    Join Date
    Feb 2012
    Location
    San D'Oria
    Posts
    16
    Character
    Nastumi Losstarot
    World
    Cerberus
    Main Class
    White Mage Lv 60
    well, pld was not very fun to start with, but war and dark were doing good. Now they got ALL the jobs to pld fun level. From what I tested, it's not only a balancing issues, it's a fun issue. Pld had that clunky feeling, but you could think "ok, it's a tin can, eat the damages but not much of a blast", now they applyed that to everything you play. War/Drk got hit hard, DPS got hit hard, and they all give the same feeling of a pale reflection of what we had.

    "2.X 3.X
    Substantial revisions have been made to the battle system.

    The fun has been taking off
    Due to players enjoying some jobs more than others, we balanced them all so now they are all boring to play
    We added new abilities to replace some of the old ones we took away, they are doing mostly the same thing, but worse"
    (5)

  6. #26
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by MiniPrinny View Post
    Yes, but your facts are wrong. It has to do with how the game's coded. Tank stances aren't one divided by a number. They're one multiplied by a number. Because of this, you start at 1, go to .8, and then go to .96.
    ER...

    I don't want to be petty or anything, but what I mean is 1/1.25 = 1*0.8. It's just a math error on your part. Say your base damage is 10. If you turn on your tank stance, you do 20% less damage that you used to so you lose 2 for a total of 8. If you turn OFF your tank stance, you're doing 25% more damage than you did before because you gain 2 back and 2 is 25% of 8.
    (0)

  7. #27
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jhett_Magnum View Post
    Why increase the potency of bloodspiller in grit when you could just ignore the damage penalty?
    IDK if anyone answered this, but the answer stems from how Dark Arts affects it.

    This makes DA add the same amount of dmg to it, as it would to the other 2 GCDs, so you dont try to prioritize DA for bloodspiller instead.
    (same with why soul eaters heal is so bad, to make sure u dont prioritize DA'ing souleater over the other 2. But technically its the better option, as it has the most benefit, even if its so minimal.)
    (0)
    CLAIRE PENDRAGON

  8. #28
    Player
    SarianDracon's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Sarian Dracon
    World
    Phoenix
    Main Class
    Marauder Lv 60
    I started in ARR with the Warrior and it was my favourite tank class, until now. I used to spam flash and overpower to hold a lot of enemies. It was really fun to me handling the mp and tp costs. But at the moment it seems to me warrior has the highest tp costs of all classes (why does he have 70tp for the damn first attack and high costs for overpower, which is his aoe pull), no use for mp and nearly no possibility to refill his tp. The new role skill has a 90 sec cooldown and a really short range, which makes it useless to me. At this point I think it´s really hard now to tank as a warrior. Paladin seems to be buffed so high. Less tp costs, use of mp, more aoe skills, more attack power on his skills. And like other people say, spamming fell cleave is just damn boring.
    (0)

  9. #29
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    IDK if anyone answered this, but the answer stems from how Dark Arts affects it.

    This makes DA add the same amount of dmg to it, as it would to the other 2 GCDs, so you dont try to prioritize DA for bloodspiller instead.
    (same with why soul eaters heal is so bad, to make sure u dont prioritize DA'ing souleater over the other 2. But technically its the better option, as it has the most benefit, even if its so minimal.)
    I thought it was confirmed SE is still 100%
    (0)

Page 3 of 3 FirstFirst 1 2 3