well, pld was not very fun to start with, but war and dark were doing good. Now they got ALL the jobs to pld fun level. From what I tested, it's not only a balancing issues, it's a fun issue. Pld had that clunky feeling, but you could think "ok, it's a tin can, eat the damages but not much of a blast", now they applyed that to everything you play. War/Drk got hit hard, DPS got hit hard, and they all give the same feeling of a pale reflection of what we had.

"2.X 3.X
Substantial revisions have been made to the battle system.

The fun has been taking off
Due to players enjoying some jobs more than others, we balanced them all so now they are all boring to play
We added new abilities to replace some of the old ones we took away, they are doing mostly the same thing, but worse"