Yeah let's give DRK 5 god damn aoes.
Oh and let's make Double weaving oGCDs a mandatory thing.
This is so fustrating it ain't even funny. Where's the skill that prevents DA from falling off after one use.
Why increase the potency of bloodspiller in grit when you could just ignore the damage penalty?
Grit reduces Damage dealt by 20%
Darkside increases Damage dealt by 20%
Meaning damage lost = 0%
Start with a value of 1Also, I don't think that was the whole point...Multiply by .8Multiply by 1.2Your result is .8Your result is not equal to 1 (it's .96)
Last edited by Shurrikhan; 06-16-2017 at 05:00 PM.
^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
Yes, but your facts are wrong. It has to do with how the game's coded. Tank stances aren't one divided by a number. They're one multiplied by a number. Because of this, you start at 1, go to .8, and then go to .96.
ER...
I don't want to be petty or anything, but what I mean is 1/1.25 = 1*0.8. It's just a math error on your part. Say your base damage is 10. If you turn on your tank stance, you do 20% less damage that you used to so you lose 2 for a total of 8. If you turn OFF your tank stance, you're doing 25% more damage than you did before because you gain 2 back and 2 is 25% of 8.
the amount of difference you analy pointed out .04 will do is statistically insignificant for all intents and purposes
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