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  1. #1
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    Yeah let's give DRK 5 god damn aoes.
    Oh and let's make Double weaving oGCDs a mandatory thing.
    This is so fustrating it ain't even funny. Where's the skill that prevents DA from falling off after one use.
    Why increase the potency of bloodspiller in grit when you could just ignore the damage penalty?


    Grit reduces Damage dealt by 20%
    Darkside increases Damage dealt by 20%

    Meaning damage lost = 0%
    (0)

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DJMau View Post
    Grit reduces Damage dealt by 20%
    Darkside increases Damage dealt by 20%

    Meaning damage lost = 0%
    They're multiplicative, not additive afaik.
    (0)

  3. #3
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by DJMau View Post
    Grit reduces Damage dealt by 20%
    Darkside increases Damage dealt by 20%

    Meaning damage lost = 0%
    Defiance reduces reduces Damage dealt by 20%
    Storm's Eye increases Damage dealt by 20%

    Meaning damage lost = 0%

    What is your point?
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DerpyCubone View Post
    Defiance reduces reduces Damage dealt by 20%
    Storm's Eye increases Damage dealt by 20%

    Meaning damage lost = 0%


    What is your point?
    Start with a value of 1
    Multiply by .8
    Your result is .8
    Multiply by 1.2
    Your result is not equal to 1 (it's .96)
    Also, I don't think that was the whole point...
    (3)
    Last edited by Shurrikhan; 06-16-2017 at 05:00 PM.

  5. #5
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    ^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
    (0)

  6. #6
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by eagledorf View Post
    ^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
    Yes, but your facts are wrong. It has to do with how the game's coded. Tank stances aren't one divided by a number. They're one multiplied by a number. Because of this, you start at 1, go to .8, and then go to .96.
    (0)

  7. #7
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by MiniPrinny View Post
    Yes, but your facts are wrong. It has to do with how the game's coded. Tank stances aren't one divided by a number. They're one multiplied by a number. Because of this, you start at 1, go to .8, and then go to .96.
    ER...

    I don't want to be petty or anything, but what I mean is 1/1.25 = 1*0.8. It's just a math error on your part. Say your base damage is 10. If you turn on your tank stance, you do 20% less damage that you used to so you lose 2 for a total of 8. If you turn OFF your tank stance, you're doing 25% more damage than you did before because you gain 2 back and 2 is 25% of 8.
    (0)

  8. #8
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Start with a value of 1
    Multiply by .8 or divide by 1.2
    Your result is .8
    Multiply by 1.2
    Your result is not equal to 1 (it's .96)
    Also, I don't think that was the whole point...
    Yea, I understand that. I was trying to ask what he was getting at in the first place.
    (0)

  9. #9
    Player
    hotaruchan's Avatar
    Join Date
    Aug 2013
    Location
    limsa lomsa
    Posts
    18
    Character
    Khloe Kaatapoh
    World
    Malboro
    Main Class
    Dancer Lv 80
    the amount of difference you analy pointed out .04 will do is statistically insignificant for all intents and purposes
    (0)