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  1. #11
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    FATE leveling will be a thing again because DPS queues will be bad all around with 2 new DPS classes and no new tanks or healers. Also now we have PotD for leveling. I'm not the least bit concerned about the queues at this point.

    The wait for your queue just to progress story quests will be excruciating though. At least you can FATE spam while you wait.
    (2)

  2. #12
    Player
    Jojokomoko's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Kai Rangriz
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    At least we're not completely trashed like DRK, dear god those nerf and changed.
    (5)
    Last edited by Jojokomoko; 06-16-2017 at 12:55 PM.

  3. #13
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Honestly I'm seeing more doom crying than I am nerfs. Only thing I see that's nerfed on drk is AoE potencies...like everyone's gotten...and self healing reduced. Other than that Increased enmity generation, some single target potency buffs and pretty good mitigation/resource generating skill in The Blackest Night. Can't speak for WAR since I don't play it but even then I doubt the job is gimped/DoA
    (1)

  4. #14
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    If you can't tell exactly whats wrong with the classes just from comparing the three... I have no words.
    (3)

  5. #15
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    DRK lost:
    • Scourge dot (500 pot)
    • Reprisal damage
    • Lowblow damage
    • Darkpassenger nerf from 150 potency to 100 potency while DOUBLING its MP cost, effectively removing it from DRK SINGLETARGET rotation, lowering DRKs Singletarget damage even further
    • lowered MP regeneration due to loss of using Bloodprice and Bloodweapon at the same time
    • Several selfhealing nerfs
    • Several AOE nerfs
    • Tank utility lost in Delirium Debuff and Reprisal Debuff
    • Loss of foresight (13% effective physical migitation) that used to patch up DRK's weakness in physical damage


    DRK gained:
    • Bloodspiller replacing our scourge (380 Potency skill gated behind resources replacing our *free* 500 potency dot )
    • 20 extra potency on DA SoulEater
    • 5% extra damage on Darkside
    • 100~ extra MP per tick due to Darkside no longer draining mana
    • Extra MP from Delirium on a long 120 second cooldown
    • Extra MP in Grit Syphonstrike(meaningless as Grit reduces your MP regen capabilities anyway)
    • TBN shield


    This is mostly focused on damage utility and I'm not even starting in detail on general tank utility that was lost, especially in comparison to what PLD gained
    The gains barely make even for all the stuff DRK lost and I wouldnt be surprised if a 3.x DRK at level 70 would be better at damage than 4.x DRK at level 70 will be.
    More options to DarkArts (looking at you syphonstrike) ultimately mean nothing if DRK doesnt have the MP to back it up since the class and the DarkArts per Minute are ultimately bottlenecked by it.
    (4)
    Last edited by Thoro39; 06-16-2017 at 01:57 PM.

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