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  1. #1
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90

    MCH Updated Job Guide

    http://na.finalfantasyxiv.com/jobguide/machinist/

    Unless I missed something... we will only start really benefitting from the 50-99 heat gauge once we aquire the level 64 trait turning our 1-2-3 into Heated versions? Otherwise its just the Cooldown move at 62 getting a damage buff between 50-99? That the obvious overheatting giving us an overall damage increase for 10 secs of course.
    (0)

  2. #2
    Player
    GruntCandy's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Jochi Gharl
    World
    Balmung
    Main Class
    Machinist Lv 60
    I need clarification on overdrive and overload.

    So one is used while occurring during the other to... do the same thing?
    (0)

  3. #3
    Player
    Auricelia's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Rurula Rula
    World
    Balmung
    Main Class
    Red Mage Lv 63
    Quote Originally Posted by GruntCandy View Post
    I need clarification on overdrive and overload.

    So one is used while occurring during the other to... do the same thing?
    It's like Enkindle and Ank Morn for Summoner. You cast Overdrive, which makes your turret cast Overload.
    (0)

  4. #4
    Player
    GruntCandy's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Jochi Gharl
    World
    Balmung
    Main Class
    Machinist Lv 60
    So, like this?

    Player is attacking their target with their deployed turret - they decide to use [ROOK OVERDRIVE].

    Rook Overdrive activates, causing the turret to _____________.

    The [ROOK OVERDRIVE] skill transforms into [ROOK OVERLOAD].

    The player uses [ROOK OVERLOAD], presumably ending the overdrive effect and destroying the turret, dealing xxx damage.

    I ask if it behaves that way because of how the new heated shots appear to work.
    (0)