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  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Strength has always been worth way more than secondaries, it's highly unlikely that's changed.

    Going from the 1/2 str 1/2 vit damage calculation back to strength only puts tanks in the hilarious position that the i270 Heavensward slaying accessories are their best DPS option in this expansion. You'll get more strength that way than anything you can get in Stormblood.
    (3)
    Last edited by Rbstr; 06-20-2017 at 06:12 AM.

  2. #2
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rbstr View Post
    Strength has always been worth way more than secondaries, it's highly unlikely that's changed.

    Going from the 1/2 str 1/2 vit damage calculation back to strength only puts tanks in the hilarious position that the i270 Heavensward slaying accessories are their best DPS option in this expansion. You'll get more strength that way than anything you can get in Stormblood.
    I also noted, that the i270 slaying gear only gives you ~80% of the strengh listed on the gear. Just test it yourself. I think this is intentional. If to many people use this gear, they will likely penalise it even more.
    (0)

  3. #3
    Player
    Cersia's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Cerik Cress
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by YokeM View Post
    I also noted, that the i270 slaying gear only gives you ~80% of the strengh listed on the gear. Just test it yourself. I think this is intentional. If to many people use this gear, they will likely penalise it even more.
    I put on a piece of i270 slaying gear and it gave me 100% of the STR on it.
    (1)

  4. #4
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cersia View Post
    I put on a piece of i270 slaying gear and it gave me 100% of the STR on it.
    Thats strange. I will test this a second time later, maybe I made a mistake.

    EDIT: Ahh how dumb. I had, of course, STR melded VIT gear equiped first.
    (0)
    Last edited by YokeM; 06-21-2017 at 05:36 PM.

  5. #5
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    From what I saw when I was rebuilding hotbars for my PLD during EA (don't have xpac yet waiting till payday) my one i270 ring had 57 Tenacity on it & temp-removing it dropped my DEF/MDEF by 1 so I assume its roughly 50 Tenacity equalls 1 point of DEF/MDEF (& probably around same in DMG as it affects that too)

    Dont' see Tenacity being too good unless u stack a crap ton (Like its on each gear slot giving around 60-ish each) as at end-game 1 eaxtra point of DEF/MDEF isn't much, its something thou which makes it better than what it replaced (Parry)
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  6. #6
    Player
    Bloodaxe's Avatar
    Join Date
    Apr 2017
    Posts
    12
    Character
    Eric Stormborn
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by The_NPC View Post
    From what I saw when I was rebuilding hotbars for my PLD during EA (don't have xpac yet waiting till payday) my one i270 ring had 57 Tenacity on it & temp-removing it dropped my DEF/MDEF by 1 so I assume its roughly 50 Tenacity equalls 1 point of DEF/MDEF (& probably around same in DMG as it affects that too)

    Dont' see Tenacity being too good unless u stack a crap ton (Like its on each gear slot giving around 60-ish each) as at end-game 1 eaxtra point of DEF/MDEF isn't much, its something thou which makes it better than what it replaced (Parry)
    Just wanted to say that your DEF/MDEF probably dropped by 1 because the i270 accessories give +1 DEF/MDEF.
    (4)

  7. #7
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Quote Originally Posted by Bloodaxe View Post
    Just wanted to say that your DEF/MDEF probably dropped by 1 because the i270 accessories give +1 DEF/MDEF.
    k wasn't paying attention to if the acc actually gave stats, due remember HQ gear doing that but never checked if Tome gear did. As for the Stat itself I'm no number cruncher skilled with math so I haven't relly noticed anything yet thou I also haven't got to a lv were I need new gear
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  8. #8
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Tenacity is a plain copy of Versatility from warcraft. Does exactly the same thing. Scales lower than any other primary/secondary stat but shines at 20% or higher. That is if Tenacity scales that high.
    (0)

  9. #9
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    Based on preliminary testing, I don't think Tenacity is worth it.

    http://i.imgur.com/970xcf3.png

    That being said, it could change when Omega comes it.
    Direct hit seems to have a flat 25% damage increase when it procs, regardless of how much you increase your stat, and Dervy's tests seem to suggest that the proc rate scales at around 1.8% (0% at base value) per 100 points, so that's around 0.45% overall dps increase per 100 points, based on your dps at 0% direct hit rate. If we take this value (also note that base value of direct hit point is 364) and compare the dps increase between 800 direct hit (1+4.36*0.0045) vs 1100 direct hit (1+7.36*0.0045) we'll get around 1.3% dps increase, which seems to suggest that it scales slower than det.

    Someone please correct me if I'm wrong, I'm dumb when it comes to arithmetic.


    Quote Originally Posted by The_NPC View Post
    Dont' see Tenacity being too good unless u stack a crap ton
    Quite the contrary, if it works like det, and possibly direct hit (linear scaling), it will have diminishing returns since it scales based on your base dps at 0 additional tenacity. The only secondary stats that don't suffer from this are crit and skill/spell spd (at least the ones we know thus far), even main stats scale linearly.


    Edit: On a random note wearing full slaying lv 60 right side is a really huge boost to tank dps right now, at the cost of around 12k hp. Not very practical to wear them in lv 70 contents but the dps difference on dummies is quite amusing.
    (3)
    Last edited by aleph_null; 06-22-2017 at 11:39 PM.

  10. #10
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    I've been working on a study of Skill Speed. figuring out progression for each level. There are a number of points to be made from this.

    Skill Speed is the one stat we can see effect in the game.
    What I have observed is with each level. the ungeared base has increased by 1 point.
    The next point is this. The base stat is not the starting point. It is not Zero. For skill speed, I was able to determine the first point of shift.
    based on the first shift, I can find the second shift.

    lvl 70
    Base: 364
    1st Shift: 381
    2nd Shift: 448
    .01s = 67 after 381

    GCD = 2.50 - rounddown((((SKS-381)/0.01)+0.01);2)

    my theory is that everything else uses a similar formula. so 1% would occur at 381 stat level. and every 67 points would be another 1%. so each point is equal to 0.014925373134284~% with a 1377 critical hit, I should have a 14.88% critical hit chance. This is against a target at level 70. targets above or below level 70 alter these percent.

    percent = (((STAT - 381)*(0.01/67) +0.01)*100

    I'm not sure on DET, as it starts at a lower base.

    The only thing I know that is wrong is that 364 is not zero. 314 is zero.
    (2)
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