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  1. #21
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kaedan View Post
    Pretty sure Direct Hit is only on DPS equipment, so kinda inconsequential to us tanks.
    But you can still meld it. Idk about you but hitting 12.5k direct crits (lvl 69 atm) with berserk FC seems pretty good. If you can stack that into the 6 FC rotation at lvl 70, when that dmg is just gonna get higher than I think we might be on to something. It's also works for Inner Beast and the highest I've hit was 8.2k. That's an 8.2 k which is the equivalent to an Equilibrium. Tenacity seems more like PLD will benefit more from it since the recent buff will most likely secure their place as the king of mitigation in 4.0.
    (1)

  2. #22
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cersia View Post
    I put on a piece of i270 slaying gear and it gave me 100% of the STR on it.
    Thats strange. I will test this a second time later, maybe I made a mistake.

    EDIT: Ahh how dumb. I had, of course, STR melded VIT gear equiped first.
    (0)
    Last edited by YokeM; 06-21-2017 at 05:36 PM.

  3. #23
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    From what I saw when I was rebuilding hotbars for my PLD during EA (don't have xpac yet waiting till payday) my one i270 ring had 57 Tenacity on it & temp-removing it dropped my DEF/MDEF by 1 so I assume its roughly 50 Tenacity equalls 1 point of DEF/MDEF (& probably around same in DMG as it affects that too)

    Dont' see Tenacity being too good unless u stack a crap ton (Like its on each gear slot giving around 60-ish each) as at end-game 1 eaxtra point of DEF/MDEF isn't much, its something thou which makes it better than what it replaced (Parry)
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  4. #24
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Tenacity is a plain copy of Versatility from warcraft. Does exactly the same thing. Scales lower than any other primary/secondary stat but shines at 20% or higher. That is if Tenacity scales that high.
    (0)

  5. #25
    Player
    Bloodaxe's Avatar
    Join Date
    Apr 2017
    Posts
    12
    Character
    Eric Stormborn
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by The_NPC View Post
    From what I saw when I was rebuilding hotbars for my PLD during EA (don't have xpac yet waiting till payday) my one i270 ring had 57 Tenacity on it & temp-removing it dropped my DEF/MDEF by 1 so I assume its roughly 50 Tenacity equalls 1 point of DEF/MDEF (& probably around same in DMG as it affects that too)

    Dont' see Tenacity being too good unless u stack a crap ton (Like its on each gear slot giving around 60-ish each) as at end-game 1 eaxtra point of DEF/MDEF isn't much, its something thou which makes it better than what it replaced (Parry)
    Just wanted to say that your DEF/MDEF probably dropped by 1 because the i270 accessories give +1 DEF/MDEF.
    (4)

  6. #26
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Marxam View Post
    But you can still meld it. Idk about you but hitting 12.5k direct crits (lvl 69 atm) with berserk FC seems pretty good. If you can stack that into the 6 FC rotation at lvl 70, when that dmg is just gonna get higher than I think we might be on to something. It's also works for Inner Beast and the highest I've hit was 8.2k. That's an 8.2 k which is the equivalent to an Equilibrium. Tenacity seems more like PLD will benefit more from it since the recent buff will most likely secure their place as the king of mitigation in 4.0.
    As a PLD, I have been doing TEN > DHit > DET. My Direct Hit is in the first half of the 400 range, but I can now take more hots, that even a fresh healer won't panic.

    This might change once I start getting Tome gear. I'm currently wearing Lv70 AF with non-Lv70 accessories. But then again, I always preferred mitigation > dps on my PLD, so it works out well.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #27
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jim_Berry View Post
    As a PLD, I have been doing TEN > DHit > DET. My Direct Hit is in the first half of the 400 range, but I can now take more hots, that even a fresh healer won't panic.

    This might change once I start getting Tome gear. I'm currently wearing Lv70 AF with non-Lv70 accessories. But then again, I always preferred mitigation > dps on my PLD, so it works out well.
    Based on preliminary testing, I don't think Tenacity is worth it.

    http://i.imgur.com/970xcf3.png

    That being said, it could change when Omega comes it.
    (1)

  8. #28
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    Based on preliminary testing, I don't think Tenacity is worth it.

    http://i.imgur.com/970xcf3.png

    That being said, it could change when Omega comes it.
    Direct hit seems to have a flat 25% damage increase when it procs, regardless of how much you increase your stat, and Dervy's tests seem to suggest that the proc rate scales at around 1.8% (0% at base value) per 100 points, so that's around 0.45% overall dps increase per 100 points, based on your dps at 0% direct hit rate. If we take this value (also note that base value of direct hit point is 364) and compare the dps increase between 800 direct hit (1+4.36*0.0045) vs 1100 direct hit (1+7.36*0.0045) we'll get around 1.3% dps increase, which seems to suggest that it scales slower than det.

    Someone please correct me if I'm wrong, I'm dumb when it comes to arithmetic.


    Quote Originally Posted by The_NPC View Post
    Dont' see Tenacity being too good unless u stack a crap ton
    Quite the contrary, if it works like det, and possibly direct hit (linear scaling), it will have diminishing returns since it scales based on your base dps at 0 additional tenacity. The only secondary stats that don't suffer from this are crit and skill/spell spd (at least the ones we know thus far), even main stats scale linearly.


    Edit: On a random note wearing full slaying lv 60 right side is a really huge boost to tank dps right now, at the cost of around 12k hp. Not very practical to wear them in lv 70 contents but the dps difference on dummies is quite amusing.
    (3)
    Last edited by aleph_null; 06-22-2017 at 11:39 PM.

  9. #29
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    I've been working on a study of Skill Speed. figuring out progression for each level. There are a number of points to be made from this.

    Skill Speed is the one stat we can see effect in the game.
    What I have observed is with each level. the ungeared base has increased by 1 point.
    The next point is this. The base stat is not the starting point. It is not Zero. For skill speed, I was able to determine the first point of shift.
    based on the first shift, I can find the second shift.

    lvl 70
    Base: 364
    1st Shift: 381
    2nd Shift: 448
    .01s = 67 after 381

    GCD = 2.50 - rounddown((((SKS-381)/0.01)+0.01);2)

    my theory is that everything else uses a similar formula. so 1% would occur at 381 stat level. and every 67 points would be another 1%. so each point is equal to 0.014925373134284~% with a 1377 critical hit, I should have a 14.88% critical hit chance. This is against a target at level 70. targets above or below level 70 alter these percent.

    percent = (((STAT - 381)*(0.01/67) +0.01)*100

    I'm not sure on DET, as it starts at a lower base.

    The only thing I know that is wrong is that 364 is not zero. 314 is zero.
    (2)
    Nocturne of the Gods

    Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
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    Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
    Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

  10. #30
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Well, direct hit can be found on tank gear.....old tank gear since it replaced accuracy.

    The only way we will get it is via melding it appears, I've yet to see it on a single piece of new tank gear.
    (0)

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