Meld vit on accessories and get the same effect as putting stats into vit.
I'm glad they're gone. Now I won't have to constantly be switching points between Mind and Intelligence for SCH and SMN.
Anyway haven't we said in Novice Network multiple times that your attribute points went into your main stat, Joe? Putting them into Vitality was gimping yourself, my dude.
Last edited by Seryne; 06-16-2017 at 07:04 AM.
All this effectively did was remove one chore and fix the SCH/SMN issue.
You never had an actual choice in how to allot these unless intentionally gimping oneself.
I believe they increased the amount of stats your class traits give you to even out. I think with the numbers you actually end up with 36 instead of 35 extra points from traits now, so you're actually ahead 1.
Well, get ready for their popcorn cone to only hit half the mob because they aren't standing close enough or for them to switch directions and shoot it off nowhere instead because they don't have to cast anymore. The only real disadvantage to wide volley is additional TP.
They'll learn positioning, and the second is mechanically very difficult to pull off even when trying to - you either turn toward the mob you're trying to hit anyway (if the option to automatically face the target when performing an action is turned on) or can't use the ability, and once it's pressed even if you turn your character around the attack hits the area you were facing...in other words, the pack of mobs. The only way you'll face the "wrong" way is by targeting an enemy in the wrong spot and attacking them...which goes back to proper positioning, which they'll learn.Well, get ready for their popcorn cone to only hit half the mob because they aren't standing close enough or for them to switch directions and shoot it off nowhere instead because they don't have to cast anymore. The only real disadvantage to wide volley is additional TP.
I think that depending on how much you were trying to push into content, there were potential situations that warranted the extra health, regardless of whatever people here are saying. It honestly wasn't a big deal, since they made stat swapping absurdly cheap at some point. I actually carried around 99 Keeper's Hymns for such things (although they mainly got used on arcanist for obvious reasons). I am no raider but I remember fights in the past where a temporary VIT allocation enabled me to survive where I hadn't been before. A lot of people seem to like to forget that dead DPS do no damage and dead healers do no healing.
As long as the devs avoid those kinds of situations from here on and they actually make those raid busters reasonably survivable by the non-tanks (maybe with VIT melds on accessories or something) this hopefully won't be as much of an issue in the future. For a while though, melds were not even possible on most dungeon-tier gear, meaning the options for surviving raid busters that you couldn't otherwise survive were rather slim -- it was either reallocate stats, or outright wear VIT accessories, and either way you'd be giving up your job's primary stat. The former option, however, didn't require you to go out and obtain more gear you might not already have had.
Last edited by Fynlar; 06-16-2017 at 11:47 PM.
Eh, attribute points were always pointless, as you typically just put them in your main stat, and they were just annoying for people who wanted to play both SMN and SCH.
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