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  1. #71
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Joe777 View Post
    If I read the patch notes correctly the bonus Attribute Points have been removed, meaning we all will have the exact same stats as certain jobs. Sure it was a small thing but I liked my additional max HP Saved me from wiping on more than one occasion in fact.
    Meld vit on accessories and get the same effect as putting stats into vit.
    (1)

  2. #72
    Player
    Seryne's Avatar
    Join Date
    Jan 2014
    Location
    Mist
    Posts
    598
    Character
    Dhembryda Frydwilfwyn
    World
    Coeurl
    Main Class
    Fisher Lv 100
    I'm glad they're gone. Now I won't have to constantly be switching points between Mind and Intelligence for SCH and SMN.

    Anyway haven't we said in Novice Network multiple times that your attribute points went into your main stat, Joe? Putting them into Vitality was gimping yourself, my dude.
    (2)
    Last edited by Seryne; 06-16-2017 at 07:04 AM.

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All this effectively did was remove one chore and fix the SCH/SMN issue.

    You never had an actual choice in how to allot these unless intentionally gimping oneself.
    (4)

  4. #74
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fyrebrand View Post
    So are these attribute points just being taken away, and now we're all essentially that much weaker? Or will they just be weaved into our main stat automatically, during leveling?
    I believe they increased the amount of stats your class traits give you to even out. I think with the numbers you actually end up with 36 instead of 35 extra points from traits now, so you're actually ahead 1.
    (1)

  5. #75
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hamada View Post
    The reason for waiting to remove illusion of choice is to get rid of noob traps (I/e wide volley spamming brds)
    Well, get ready for their popcorn cone to only hit half the mob because they aren't standing close enough or for them to switch directions and shoot it off nowhere instead because they don't have to cast anymore. The only real disadvantage to wide volley is additional TP.
    (0)

  6. #76
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by savageink View Post
    Well, get ready for their popcorn cone to only hit half the mob because they aren't standing close enough or for them to switch directions and shoot it off nowhere instead because they don't have to cast anymore. The only real disadvantage to wide volley is additional TP.
    They'll learn positioning, and the second is mechanically very difficult to pull off even when trying to - you either turn toward the mob you're trying to hit anyway (if the option to automatically face the target when performing an action is turned on) or can't use the ability, and once it's pressed even if you turn your character around the attack hits the area you were facing...in other words, the pack of mobs. The only way you'll face the "wrong" way is by targeting an enemy in the wrong spot and attacking them...which goes back to proper positioning, which they'll learn.
    (0)

  7. #77
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I think that depending on how much you were trying to push into content, there were potential situations that warranted the extra health, regardless of whatever people here are saying. It honestly wasn't a big deal, since they made stat swapping absurdly cheap at some point. I actually carried around 99 Keeper's Hymns for such things (although they mainly got used on arcanist for obvious reasons). I am no raider but I remember fights in the past where a temporary VIT allocation enabled me to survive where I hadn't been before. A lot of people seem to like to forget that dead DPS do no damage and dead healers do no healing.

    As long as the devs avoid those kinds of situations from here on and they actually make those raid busters reasonably survivable by the non-tanks (maybe with VIT melds on accessories or something) this hopefully won't be as much of an issue in the future. For a while though, melds were not even possible on most dungeon-tier gear, meaning the options for surviving raid busters that you couldn't otherwise survive were rather slim -- it was either reallocate stats, or outright wear VIT accessories, and either way you'd be giving up your job's primary stat. The former option, however, didn't require you to go out and obtain more gear you might not already have had.
    (0)
    Last edited by Fynlar; 06-16-2017 at 11:47 PM.

  8. #78
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Eh, attribute points were always pointless, as you typically just put them in your main stat, and they were just annoying for people who wanted to play both SMN and SCH.
    (0)

  9. #79
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Azper View Post
    Attribute points represented one of many illusions of choice.

    I'm glad they're gone.
    Exactly this. A useless feature just for the shake of "customisation". Yes it was an illusion and confused newcomers leading them to allocate the points towards the wrong stats.
    (1)

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