I don't understand your argument anymore. You're saying that putting stats outside of primary stat (And potentially BLM with a few in PIE if not a Dunesfolk) is a mistake that warrants remedy. That's not customziation ;_;
If the stat did nothing for that job then yes it was a mistake. For Tanks there was STR, and for any other role there was VIT. Any stat beyond those was basically a wasted point, again unless you liked Piety as a magic user.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
GOOD I am pleased that is has been removed. It was a load of nonsense
It's a relic from 1.0, it was time to get rid of it.Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
For tank there's VIT ever since it has been changed and for others no need VIT there's food and heal who of course take care of their team mate health before dpsing, right.
Tanks would spec STR when it mattered and VIT was the wrong way to go about it. VIT was only specced at cutting edge world first clears of Savage content where you couldn't survive without it. Even then- that's not customization. That's a shoehorn. You HAD to spec Vit, it wasn't a choice. And then after 1 week everyone would go back to main stat.
that is why it existed in 1.0 and why it worked for 1.0Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
in 2.0 + with how the system was made, it did not fit, it should of been removed in 2.0 along with the cross class system. They are doing it now because they finally realize it or was finally able to.
Good riddance. Everyone came down on you hard if you didn't just slot how you were expected to anyhow.
To me, it feels like;
- there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
- 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
- 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.
Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
Last edited by Kosmos992k; 06-16-2017 at 04:07 AM.
Well, I don't think that 35 extra points will make any difference really. I've never understand why still exist on 3.0 launch.
Their really no choice in this game anyways if other stat actually did something for are jobs perhaps keep it. Materia is it not really a choice aither should revamp that system or get rid of it too imo /shrugs
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