For all intents and purposes they have been removed - you no longer need more than one class to unlock a job, and you don't need to level a difference class to gain access to important/helpful/needed skills. They exist as lore and flavor now.
Removing them any further would require a fairly involved process of rewriting the lore and story and changing the quests around...to have it function pretty much the way it will in SB, with the incredibly minor difference of not having to equip a job crystal. There's very, very, very little to gain by removing them now that their biggest hindrances to gameplay have been resolved.
Indeed, the classes are now more like junior versions of the Jobs. I guess you could look at it as if you were an apprentice as a Gladiator, but when you became experienced enough you graduated to Paladin. Or with White Mage, now conjurers with sufficient mastery of their arts can move out of the shadow of their teachers and become a White Mage. I see no reason to remove the classes, especially now that they are essentially junior versions of their jobs that you remain until you find your job's soul stone.For all intents and purposes they have been removed - you no longer need more than one class to unlock a job, and you don't need to level a difference class to gain access to important/helpful/needed skills.
Removing them any further would require a fairly involved process of rewriting the lore and story and changing the quests around...to have it function pretty much the way it will in SB, with the incredibly minor difference of not having to equip a job crystal. There's very, very, very little to gain by removing them now that their biggest hindrances to gameplay have been resolved.
INdeed. unlike some games FFXIV provided the illusion of choice to fool players into believing that there is a choice. The trouble is that making individual builds flexible enough to qualify as real choice also wrecks balance. So no choice.
On the other hand, gear selection is largely system driven since you want to maximize the same thing, so no real choice there, except you can glamor it, and appear as you want. Player skill, and understanding of their role/job also allows a level of 'customization' because some players might favor one way of doing something and others a different one.
All of this puts the control of how we differ in the hands of the player in terms of how we look, and how we play.
Last edited by Kosmos992k; 06-16-2017 at 03:55 AM.


I wanted them reworked into something meaningful, or gone. They went with gone....ill take that over their current "use". (hell even tanks don't take str anymore since the vit to ap changes :P) Honestly, while i get what you are trying to say, the attribute system was indeed bloat garbage and it offered nothing meaningful to the game to justify even being a thing. (and screwing sch/smn over) Maybe the reworked role system can help with feeling like you have some choices to make now, since the current one of that was pretty bad too but now it offers some "selection" that might be meaningful based on content you are tackling.


Yeah I know it was too small to matter more often than not, and now SMN and SCH have 1 less thing to worry about, but all I am hoping for is we don't end up all carbon copies of each other.I wanted them reworked into something meaningful, or gone. They went with gone....ill take that over their current "use". (hell even tanks don't take str anymore since the vit to ap changes :P) Honestly, while i get what you are trying to say, the attribute system was indeed bloat garbage and it offered nothing meaningful to the game to justify even being a thing. (and screwing sch/smn over) Maybe the reworked role system can help with feeling like you have some choices to make now, since the current one of that was pretty bad too but now it offers some "selection" that might be meaningful based on content you are tackling.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.



By "end up" do you mean we all already are? And those who aren't a carbon copy are literally less than. People allocated the way they did for a reason, not to be sheeple.
Is it a sad case? Yes. But you were allocated wrong if you tried to divert away from others.


I am well aware of the meta, but there is truly no right or wrong way to play provided you are not guaranteeing failure.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.



Normally I'd agree with you if our stats gave more than they do. It's not like an off-meta pick in a MOBA where they may bring something unique to the table. It's a generic stat increase where there is a right and wrong way to do it.


If that few stat points was make or break between being carbon copies or not we are in some serious trouble. :P


Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
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