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  1. #31
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Joe777 View Post
    I am well aware of the meta, but there is truly no right or wrong way to play provided you are not guaranteeing failure.
    Normally I'd agree with you if our stats gave more than they do. It's not like an off-meta pick in a MOBA where they may bring something unique to the table. It's a generic stat increase where there is a right and wrong way to do it.
    (2)

  2. #32
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Greedalox View Post
    Normally I'd agree with you if our stats gave more than they do. It's not like an off-meta pick in a MOBA where they may bring something unique to the table. It's a generic stat increase where there is a right and wrong way to do it.
    Well sure if you like dumped all your Ninja points into INT or something then that would be a case where it was wrong lol
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  3. #33
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayer2015 View Post
    hopefully classes are gone in 5.0.
    For all intents and purposes they have been removed - you no longer need more than one class to unlock a job, and you don't need to level a difference class to gain access to important/helpful/needed skills. They exist as lore and flavor now.

    Removing them any further would require a fairly involved process of rewriting the lore and story and changing the quests around...to have it function pretty much the way it will in SB, with the incredibly minor difference of not having to equip a job crystal. There's very, very, very little to gain by removing them now that their biggest hindrances to gameplay have been resolved.
    (5)

  4. #34
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Joe777 View Post
    Well sure if you like dumped all your Ninja points into INT or something then that would be a case where it was wrong lol
    And that's exactly what you're referring to as customization. Putting stats in the wrong place. It's a sad state of affairs-sure. But it was an illusion of choice at best and a noob-trap at worst.
    (2)

  5. #35
    Player
    DemonwrathDeathreign's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    142
    Character
    Vayne Caesar
    World
    Balmung
    Main Class
    Monk Lv 70
    Strength attributed tanks were the real deal
    (0)

  6. #36
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Berethos View Post
    For all intents and purposes they have been removed - you no longer need more than one class to unlock a job, and you don't need to level a difference class to gain access to important/helpful/needed skills.

    Removing them any further would require a fairly involved process of rewriting the lore and story and changing the quests around...to have it function pretty much the way it will in SB, with the incredibly minor difference of not having to equip a job crystal. There's very, very, very little to gain by removing them now that their biggest hindrances to gameplay have been resolved.
    Indeed, the classes are now more like junior versions of the Jobs. I guess you could look at it as if you were an apprentice as a Gladiator, but when you became experienced enough you graduated to Paladin. Or with White Mage, now conjurers with sufficient mastery of their arts can move out of the shadow of their teachers and become a White Mage. I see no reason to remove the classes, especially now that they are essentially junior versions of their jobs that you remain until you find your job's soul stone.

    Quote Originally Posted by Greedalox View Post
    And that's exactly what you're referring to as customization. Putting stats in the wrong place. It's a sad state of affairs-sure. But it was an illusion of choice at best and a noob-trap at worst.
    INdeed. unlike some games FFXIV provided the illusion of choice to fool players into believing that there is a choice. The trouble is that making individual builds flexible enough to qualify as real choice also wrecks balance. So no choice.

    On the other hand, gear selection is largely system driven since you want to maximize the same thing, so no real choice there, except you can glamor it, and appear as you want. Player skill, and understanding of their role/job also allows a level of 'customization' because some players might favor one way of doing something and others a different one.

    All of this puts the control of how we differ in the hands of the player in terms of how we look, and how we play.
    (3)
    Last edited by Kosmos992k; 06-16-2017 at 03:55 AM.

  7. #37
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Greedalox View Post
    And that's exactly what you're referring to as customization. Putting stats in the wrong place. It's a sad state of affairs-sure. But it was an illusion of choice at best and a noob-trap at worst.
    We did have The Keeper's Hymn to remedy such mistakes though. In the end it boiled down to 2 or 3 choices (if you actually cared to invest in Piety as a caster or healer) of what to do with the points. People just tended to add the extra into their main stat which, along with the SMN/SCH issue, is no doubt why they've been removed. That and the on-going effort to remove 1.0 features lol
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  8. #38
    Player
    Scars_Humora's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    31
    Character
    Surukana Humora
    World
    Zalera
    Main Class
    Conjurer Lv 70

    umm...wha?

    If you want to customize simply meld materia with that stat attached this way your base attributes are whatever they are you can still benefit/gimp yourself as you like.
    (0)
    Know my pain....know the pain of a broken heart

  9. #39
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Joe777 View Post
    I think you are all missing the point of this thread, except for Dustytome. It's about a loss of free customization, no matter how small, and not about judging how I or anyone else used the points. Sure people tended to dump them into the job's main stat anyway but still we had a choice, and now we don't.
    There was no choice, or you put them in your main stat or you don't know what your job is about.
    (6)

  10. #40
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Scars_Humora View Post
    If you want to customize simply meld materia with that stat attached this way your base attributes are whatever they are you can still benefit/gimp yourself as you like.
    Yeah there is still materia so as I said previously I could've been more specific with the title lol
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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